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The 7th Saga/RAM map: Difference between revisions
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(Blatantly stole the layout from Final_Fantasy_III:RAM_map) |
(→SRAM: Filling in gaps with unused data ranges (will make note of other save slots in those ranges later)) |
||
Line 5: | Line 5: | ||
Offset | Len | Description | Offset | Len | Description | ||
_______|______|_____________________ | _______|______|_____________________ | ||
0x0000 | | 0x0000 | 2 | Checksum? | ||
0x0002 | 510 | Unused | 0x0002 | 510 | Unused | ||
0x0200 | ? | ? | |||
0x0700 | 1024 | Unused | |||
0x1100 | ? | ? | |||
Save Slot Structure (Unknown size) | Save Slot Structure (Unknown size) | ||
Line 20: | Line 23: | ||
0x0000 | ? | ? | 0x0000 | ? | ? | ||
Default for 0x0002-0x1100 is 0x60 until a saved game exists. Unused areas generally follow this pattern. | |||
</pre> | </pre> |
Revision as of 11:18, 22 June 2018
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum? 0x0002 | 510 | Unused 0x0200 | ? | ? 0x0700 | 1024 | Unused 0x1100 | ? | ? Save Slot Structure (Unknown size) Offset | Len | Description _______|_____|______________________ 0x0000 | ? | ? Character Structure A (Unknown size) Offset | Len | Description _______|_____|_____________________ 0x0000 | ? | ? Default for 0x0002-0x1100 is 0x60 until a saved game exists. Unused areas generally follow this pattern.