If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Romancing SaGa 3/RAM map: Difference between revisions
Jump to navigation
Jump to search
Projectako (talk | contribs) |
Projectako (talk | contribs) |
||
Line 2: | Line 2: | ||
* <tt>7E0942</tt> - ID of currently attack character is performing | * <tt>7E0942</tt> - ID of currently attack character is performing | ||
* <tt>7E0943</tt> - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn) | * <tt>7E0943</tt> - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn) | ||
* <tt>7E0944</tt> - | * <tt>7E0944</tt> - Target monster's learning rate. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's learning rate. Asura has rate 35. Final boss only has a rate of 24. | ||
* <tt>7E0945</tt> - Summarized strength level of character? (Lowers chance to learn) | * <tt>7E0945</tt> - Summarized strength level of character? (Lowers chance to learn) | ||
* <tt>7E0983</tt> - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn) | * <tt>7E0983</tt> - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn) | ||
* <tt>7E098A</tt> - After function, holds number you must roll less than to succeed at current technique learning | * <tt>7E098A</tt> - After function, holds number you must roll less than to succeed at current technique learning | ||
* <tt>7E09AD</tt> - 3-byte scratch pointer along with AF. | |||
* <tt>7E09AF</tt> - '' | |||
* <tt>7E09B3</tt> - 3-byte scratch pointer along with B5. | * <tt>7E09B3</tt> - 3-byte scratch pointer along with B5. | ||
* <tt>7E09B5</tt> - '' | * <tt>7E09B5</tt> - '' | ||
Line 14: | Line 16: | ||
* <tt>7E09C8</tt> - Scratch RAM for learning function. Eventually holds determining random number. | * <tt>7E09C8</tt> - Scratch RAM for learning function. Eventually holds determining random number. | ||
* <tt>7E09CA</tt> - ? Holds result of random rolling routine 2 | * <tt>7E09CA</tt> - ? Holds result of random rolling routine 2 | ||
* <tt>7E143C</tt> - ? Number of techs learned during current battle. |
Revision as of 03:37, 2 January 2018
In-battle state
- 7E0942 - ID of currently attack character is performing
- 7E0943 - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
- 7E0944 - Target monster's learning rate. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's learning rate. Asura has rate 35. Final boss only has a rate of 24.
- 7E0945 - Summarized strength level of character? (Lowers chance to learn)
- 7E0983 - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
- 7E098A - After function, holds number you must roll less than to succeed at current technique learning
- 7E09AD - 3-byte scratch pointer along with AF.
- 7E09AF -
- 7E09B3 - 3-byte scratch pointer along with B5.
- 7E09B5 -
- 7E09C4 - (During tech-learning function) Chance to learn skill. Gotten from chance table at FE3195.
- 7E09C5 - 0'd by learning function.
- 7E09C7 - 0'd by learning function.
- 7E09C8 - Scratch RAM for learning function. Eventually holds determining random number.
- 7E09CA - ? Holds result of random rolling routine 2
- 7E143C - ? Number of techs learned during current battle.