Moving Adventure Psy-O-Blade/ROM map: Difference between revisions

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===Graphics Decompression Routine===
===Graphics Decompression Routine===


The Graphics Decompression Routine is located at 0x324C. The compression scheme is a classical Nemesis compression, described [http://segaretro.org/Nemesis_compression here].
The Graphics Decompression Routine is located at {{hex|0x324C}}. The compression scheme is a classical Nemesis compression, described [http://segaretro.org/Nemesis_compression here].


The data for the main font is located at 0x82ebc.
The data for the main font is located at {{hex|0x82EBC}}.


===Text display routine===
===Text display routine===


It's located at 0xC4A or 0xC5A (there may be other entry points ; I trace 0xC62)
It's located at {{hex|0xC4A}} or {{hex|0xC5A}} (there may be other entry points ; I trace {{hex|0xC62}})


{{stub}}
{{stub}}
{{Internal Data|game=Moving Adventure Psy-O-Blade}}
{{Internal Data|game=Moving Adventure Psy-O-Blade}}

Revision as of 23:45, 18 December 2017

Chip tiny.png The following article is a ROM map for Moving Adventure Psy-O-Blade.

Graphics Decompression Routine

The Graphics Decompression Routine is located at 0x324C. The compression scheme is a classical Nemesis compression, described here.

The data for the main font is located at 0x82EBC.

Text display routine

It's located at 0xC4A or 0xC5A (there may be other entry points ; I trace 0xC62)

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?