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Lagoon (SNES)/RAM map: Difference between revisions
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(Added rammap template) |
(Selected weapon and item) |
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<pre> | <pre> | ||
0x7e:0459 Weapon shop inventory array (start) | |||
Equipment booleans (bits toggle items): | Equipment booleans (bits toggle items): | ||
Line 107: | Line 110: | ||
0x7e:052a-052b Experience | 0x7e:052a-052b Experience | ||
0x7e:052c Level | 0x7e:052c Level | ||
0x7e:0530 Selected Weapon | |||
0x7e:0536 Selected Item | |||
0x7e:1011 Qty. HP healed while resting | 0x7e:1011 Qty. HP healed while resting |
Revision as of 17:43, 3 December 2016
The following article is a RAM map for Lagoon (SNES).
0x7e:0459 Weapon shop inventory array (start) Equipment booleans (bits toggle items): 0x7e:04d0 6 short sword 5 silver sword 4 magic sword 3 force sword 2 moon blade 1 bandit armor 0 gold armor 0x7e:04d1 7 sonic armor 6 thunder armor 5 moon armor 4 iron shield 3 large shield 2 great shield 1 maxim shield 0 moon shield 0x7e:04d2 7 protective ring 6 power ring 5 defensive ring 4 curing ring 3 time ring 2 earth staff 1 sky staff 0 star staff 0x7e:04d3 7 moon staff 6 fire crystal 5 wind crystal 4 water crystal 3 thunder crystal Item booleans (Bits act as booleans): 0x7e:04d4 7 Healing Pot 6 Shiny Ball 5 Shiny Stone 4 Elixir 3 Bright Stone 2 Life Ball 1 Samson Key 0 Key of Philips 0x7e:04d5 0x7e:04d6 0x7e:04d7 For this byte, only bits 7 and 6 control the final two items Event booleans: 0x7e:04d2 3 2 1 Spoke to Mayor of Voloh and received moveable mantle 0 0x7e:04e0 7 Defeated Samson 6 Defeated Natela 5 Defeated Eardon 4 Defeated Duma 3 2 1 0 0x7e:04e1 1 Followed by Thor 0 Followed by Giles 0x7e:04e2 7 Giles returned to Atland 6 5 Went to cleric & mayor (2) 4 Talked to mayor outside of gold cave (3) 3 Went to mayor's house at beginning of game (1) 2 Talked to mayor at his house (4) 1 0 Talked to Voloh elder about tablets 0x7e:04e3 0x7e:04e4 0x7e:04e5 Note: Some events are controlled by items. For example, the Samson Key bit must be toggled to enter the boss's room. Also, equipment must be toggled to enter the gold cave past the guards. 0x7e:0502 Horizontal Coord 0x7e:0504 Vertical Coord Character Stats: 0x7e:0520-0521 HP Current 0x7e:0522 MP Current 0x7e:0524 Strength stat 0x7e:0526 Defense stat 0x7e:0528-0529 Gold 0x7e:052a-052b Experience 0x7e:052c Level 0x7e:0530 Selected Weapon 0x7e:0536 Selected Item 0x7e:1011 Qty. HP healed while resting 0x7e:5000 Dialogue text (first byte of array) Starting bytes for arrays dealing with the decompression dictionary 0x7f:2000 0x7f:2110 0x7f:2220 0x7f:2330 0x7f:2440 0x7f:2800 0x7f:7f7c Temporary storage for graphics after decompression