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Blaze Union/RAM map: Difference between revisions
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{{rammap|game=Blaze Union}} | {{rammap|game=Blaze Union}} | ||
==Text Drawing== | ==Text Drawing== | ||
=Code= | |||
0x088FE754 - Loading the truncation length (eventually stored at 0x08B28F78) | |||
0x088A2A6C - Loading the text (function entry 0x088A3024) | 0x088A2A6C - Loading the text (function entry 0x088A3024) | ||
0x088A2C1C - Checking for length!?!?!? | |||
0x088A380C - Build display list | 0x088A380C - Build display list | ||
Line 9: | Line 14: | ||
0x0889B3A4 - Copy display list somewhere else | 0x0889B3A4 - Copy display list somewhere else | ||
=Memory= | |||
0x08B28F78 = Truncation length | |||
{{Internal Data|game=Blaze Union}} | {{Internal Data|game=Blaze Union}} |
Revision as of 12:01, 27 October 2016
The following article is a RAM map for Blaze Union.
Text Drawing
Code
0x088FE754 - Loading the truncation length (eventually stored at 0x08B28F78)
0x088A2A6C - Loading the text (function entry 0x088A3024)
0x088A2C1C - Checking for length!?!?!?
0x088A380C - Build display list
0x088A3858 - Load character x-spacing value (fixed, -2 by default)
0x0889B3A4 - Copy display list somewhere else
Memory
0x08B28F78 = Truncation length
Internal Data for Blaze Union
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