Blaze Union/RAM map: Difference between revisions

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{{rammap|game=Blaze Union}}
{{rammap|game=Blaze Union}}
==Text Drawing==
==Text Drawing==
=Code=
0x088FE754 - Loading the truncation length (eventually stored at 0x08B28F78)
0x088A2A6C - Loading the text (function entry 0x088A3024)
0x088A2A6C - Loading the text (function entry 0x088A3024)
0x088A2C1C - Checking for length!?!?!?


0x088A380C - Build display list
0x088A380C - Build display list
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0x0889B3A4 - Copy display list somewhere else
0x0889B3A4 - Copy display list somewhere else


=Memory=
0x08B28F78 = Truncation length
{{Internal Data|game=Blaze Union}}
{{Internal Data|game=Blaze Union}}

Revision as of 12:01, 27 October 2016

Chip tiny.png The following article is a RAM map for Blaze Union.

Text Drawing

Code

0x088FE754 - Loading the truncation length (eventually stored at 0x08B28F78)

0x088A2A6C - Loading the text (function entry 0x088A3024)

0x088A2C1C - Checking for length!?!?!?

0x088A380C - Build display list

0x088A3858 - Load character x-spacing value (fixed, -2 by default)

0x0889B3A4 - Copy display list somewhere else

Memory

0x08B28F78 = Truncation length