Battletoads (Game Boy)/Notes: Difference between revisions

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{{notes|game=Battletoads (Game Boy)}}
{{notes|game=Battletoads (Game Boy)}}
==Compression==
===Huffman Coding Derivative===
Background tile graphics in [[Battletoads (Game Boy)]] are compressed using the same Huffman coding derivative later used in [[Battletoads in Ragnarok's World]], [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], and the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.


==Internal Level IDs==
==Internal Level IDs==

Revision as of 05:55, 21 October 2016

Chip tiny.png The following article is a Notes Page for Battletoads (Game Boy).

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads (Game Boy) are compressed using the same Huffman coding derivative later used in Battletoads in Ragnarok's World, Battletoads & Double Dragon, and the Donkey Kong Land trilogy.

Internal Level IDs

  • 00 = Level #3
  • 01 = Level #1
  • 02 = Level #4
  • 03 = Level #6
  • 04 = Level #7
  • 05 = Level #8
  • 06 = Level #2 (part 1)
  • 07 = Level #9
  • 08 = Level #2 (part 2)
  • 09 = Level #5

Internal Music IDs

  • 01 = Level #1
  • 02 = Level #2 (part 2)
  • 03 = Level #9
  • 04 = Title
  • 05 = Dark Queen
  • 06 = Professor T. Bird
  • 07 = Level #5
  • 08 = Level #8
  • 09 = Level #2 (part 1)
  • 0A = Level #7
  • 0B = Level #6
  • 0C = Level #4
  • 0D = Level #3
  • 0E = Boss preview (cutscene)