If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Battletoads (Game Boy)/Notes: Difference between revisions
Jump to navigation
Jump to search
Blaziken257 (talk | contribs) No edit summary |
Blaziken257 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{notes|game=Battletoads (Game Boy)}} | {{notes|game=Battletoads (Game Boy)}} | ||
==Compression== | |||
===Huffman Coding Derivative=== | |||
Background tile graphics in [[Battletoads (Game Boy)]] are compressed using the same Huffman coding derivative later used in [[Battletoads in Ragnarok's World]], [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], and the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy. | |||
==Internal Level IDs== | ==Internal Level IDs== |
Revision as of 05:55, 21 October 2016
The following article is a Notes Page for Battletoads (Game Boy).
Compression
Huffman Coding Derivative
Background tile graphics in Battletoads (Game Boy) are compressed using the same Huffman coding derivative later used in Battletoads in Ragnarok's World, Battletoads & Double Dragon, and the Donkey Kong Land trilogy.
Internal Level IDs
- 00 = Level #3
- 01 = Level #1
- 02 = Level #4
- 03 = Level #6
- 04 = Level #7
- 05 = Level #8
- 06 = Level #2 (part 1)
- 07 = Level #9
- 08 = Level #2 (part 2)
- 09 = Level #5
Internal Music IDs
- 01 = Level #1
- 02 = Level #2 (part 2)
- 03 = Level #9
- 04 = Title
- 05 = Dark Queen
- 06 = Professor T. Bird
- 07 = Level #5
- 08 = Level #8
- 09 = Level #2 (part 1)
- 0A = Level #7
- 0B = Level #6
- 0C = Level #4
- 0D = Level #3
- 0E = Boss preview (cutscene)
Internal Data for Battletoads (Game Boy)
| |
---|---|