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Eggerland: Meikyuu no Fukkatsu/RAM map: Difference between revisions
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{{rammap|game= | {{rammap|game=Eggerland: Meikyuu no Fukkatsu}} | ||
Revision as of 23:58, 1 December 2005
The following article is a RAM map for Eggerland: Meikyuu no Fukkatsu.
Current Sprites
- 0693 - 06B3 (0021) = Type
- 06B4 - 06D4 (0021) = ???
- 06D5 - 06F5 (0021) = X position - real time
- 06F6 - 0716 (0021) = Y position - real time
- 0717 - 0737 (0021) = X position - updates at half-blocks (intervals of 8)
- 0738 - 0758 (0021) = Y position - updates at half-blocks (intervals of 8)
Note: possibly more bytes after these
Misc
- 0008 = Controller input - hold
- 000A = Controller input - tap
- 0064 - 0078 (0014) = Room clear flags
- 0079 - 007D (0005) = Unidentified flags
- 008A = Last heart framer collected - X position
- 008B = Last heart framer collected - Y position
- 0092 = Lives
- 0093 = Egger shots
- 00AB = X position - real time
- 00AD = Y position - real time
- 00AE = X position - updates at half-blocks (intervals of 8)
- 00AF = Y position - updates at half-blocks (intervals of 8)
- 00B0 = Facing direction
- 00B1 = Moving direction (80 = not moving)
- 00B2 = Facing direction
- 00C2 = Map tile in front of player - X position (updates with A button, presumably for PW use)
- 00C3 = Map tile in front of player - Y position (updates with A button, presumably for PW use)
- 07D3 = Heart framers in room
- 07D4 = Heart framers collected
- If 07D4 >= 07D3 after getting a heart framer, the chest opens
- 0352 - 0424 (00D2) = Current map data