Battletoads (Game Boy)/ROM map: Difference between revisions

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* <tt>0FCFC</tt> = Lives (after using a continue)
* <tt>0FCFC</tt> = Lives (after using a continue)
* <tt>0FE38</tt> = HP (after losing a life)
* <tt>0FE38</tt> = HP (after losing a life)
* <tt>03B94-03B9D</tt> = Music ID list
 
== Levels ==
* <tt>1F2F2-1F2FB</tt> = Level ID list
* <tt>1F2F2-1F2FB</tt> = Level ID list
** A list of internal level IDs can be found [[Battletoads (Game Boy):Notes#Internal Level IDs|here]].
== Music ==
* <tt>03B94-03B9D</tt> = Level-based music ID list
** Determines the music that each level should have. For a list of IDs, see [[Battletoads (Game Boy):Notes#Internal Music IDs|here]].
* <tt>0632</tt> = Title screen music ID
=== Tempos ===
* <tt>540F-541D</tt> = Music tempo list
* <tt>1EC7B</tt> = Fast music tempo for Level 2 (boss section)
* <tt>128F1</tt> = Faster music tempo for Level 2 (boss section)
* <tt>29D7</tt> = Fast music tempo for Level 4
''TODO: Finish the rest of the levels that have music that speeds up.''


{{Internal Data|game=Battletoads (Game Boy)}}
{{Internal Data|game=Battletoads (Game Boy)}}

Revision as of 00:23, 18 July 2016

Chip tiny.png The following article is a ROM map for Battletoads (Game Boy).

  • 1F7ED = Starting lives
  • 1F7E8 = Starting HP
  • 1F7F2 = Starting continues
  • 0FCFC = Lives (after using a continue)
  • 0FE38 = HP (after losing a life)

Levels

  • 1F2F2-1F2FB = Level ID list
    • A list of internal level IDs can be found here.

Music

  • 03B94-03B9D = Level-based music ID list
    • Determines the music that each level should have. For a list of IDs, see here.
  • 0632 = Title screen music ID

Tempos

  • 540F-541D = Music tempo list
  • 1EC7B = Fast music tempo for Level 2 (boss section)
  • 128F1 = Faster music tempo for Level 2 (boss section)
  • 29D7 = Fast music tempo for Level 4

TODO: Finish the rest of the levels that have music that speeds up.