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Final Fantasy IV Advance/ROM map: Difference between revisions
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(Created page with "==TEXT block== There is only one in every version. ===BZ4E=== Header: unknown value with 0x00188F01 and size with 0x000404F5 (correct). * 0x2E3670: beginning. * 0x2E3680: ...") |
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{{rammap|game=Final Fantasy IV Advance}} | |||
{{todo|text=Make this page more coherent.}} | |||
==TEXT block== | ==TEXT block== | ||
There is only one in every version. | There is only one in every version. | ||
===BZ4E=== | ===BZ4E=== | ||
<b>Header:</b> Unknown value with {{hex|0x00188F01}} and size with {{hex|0x000404F5}} (correct). | |||
Header: | <pre> | ||
* 0x2E3670 to 0x?????? = Beginning. | |||
* 0x2E3670 | * 0x2E3680 to 0x?????? = Pointer table. | ||
* 0x2E3680 | * 0x2E98BC to 0x?????? = First entry from pointer table. | ||
* 0x2E98BC | * 0x306F24 to 0x?????? = First dialogue to test stuff. | ||
* 0x306F24 | * 0x323B64 to 0x------ = Ending.</pre> | ||
* 0x323B64 | |||
===BZ4J=== | ===BZ4J=== | ||
<b>Header:</b> Unknown value with {{hex|0x00188F02}} and size with {{hex|0x0005D27F}} (correct). | |||
Header: | <pre> | ||
* 0x2CD810 to 0x?????? = Beginning. | |||
* 0x2CD810 | * 0x2CD820 to 0x?????? = Pointer table. | ||
* 0x2CD820 | * 0x2D9C98 to 0x?????? = First entry from pointer table. | ||
* 0x2D9C98 | * 0x32AA8E to 0x------ = Ending.</pre> | ||
* 0x32AA8E | Block relative address, to test stuff: {{hex|0x3541D}}, or {{hex|0x35410}} in version 1.1. | ||
Block relative address, to test stuff: 0x3541D, or 0x35410 in 1.1. | |||
===BZ4P=== | ===BZ4P=== | ||
<b>Header:</b> Unknown value with {{hex|0x00150605}} and size with {{hex|0x00159535}} (correct). | |||
<pre> | |||
* 0x2EA458 to 0x?????? = Beginning. | |||
* 0x2EA468 to 0x?????? = Pointer table. | |||
* 0x3048E0 to 0x?????? = First entry from pointer table. | |||
* 0x44398C to 0x------ = Ending.</pre> | |||
{{Internal Data|game=Final Fantasy IV Advance}} | |||
Revision as of 02:22, 5 July 2016
The following article is a RAM map for Final Fantasy IV Advance.
To do: {{{1}}} |
TEXT block
There is only one in every version.
BZ4E
Header: Unknown value with 0x00188F01
and size with 0x000404F5
(correct).
* 0x2E3670 to 0x?????? = Beginning. * 0x2E3680 to 0x?????? = Pointer table. * 0x2E98BC to 0x?????? = First entry from pointer table. * 0x306F24 to 0x?????? = First dialogue to test stuff. * 0x323B64 to 0x------ = Ending.
BZ4J
Header: Unknown value with 0x00188F02
and size with 0x0005D27F
(correct).
* 0x2CD810 to 0x?????? = Beginning. * 0x2CD820 to 0x?????? = Pointer table. * 0x2D9C98 to 0x?????? = First entry from pointer table. * 0x32AA8E to 0x------ = Ending.
Block relative address, to test stuff: 0x3541D
, or 0x35410
in version 1.1.
BZ4P
Header: Unknown value with 0x00150605
and size with 0x00159535
(correct).
* 0x2EA458 to 0x?????? = Beginning. * 0x2EA468 to 0x?????? = Pointer table. * 0x3048E0 to 0x?????? = First entry from pointer table. * 0x44398C to 0x------ = Ending.
Internal Data for Final Fantasy IV Advance
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