Final Fantasy IV Advance/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "==TEXT block== There is only one in every version. ===BZ4E=== Header: unknown value with 0x00188F01 and size with 0x000404F5 (correct). * 0x2E3670: beginning. * 0x2E3680: ...")
 
No edit summary
Line 1: Line 1:
{{rammap|game=Final Fantasy IV Advance}}
{{todo|text=Make this page more coherent.}}
==TEXT block==
==TEXT block==
There is only one in every version.
There is only one in every version.


===BZ4E===
===BZ4E===
 
<b>Header:</b> Unknown value with {{hex|0x00188F01}} and size with {{hex|0x000404F5}} (correct).
Header: unknown value with 0x00188F01 and size with 0x000404F5 (correct).
<pre>
 
* 0x2E3670 to 0x?????? = Beginning.
* 0x2E3670: beginning.
* 0x2E3680 to 0x?????? = Pointer table.
* 0x2E3680: pointer table.
* 0x2E98BC to 0x?????? = First entry from pointer table.
* 0x2E98BC: first entry from pointer table.
* 0x306F24 to 0x?????? = First dialogue to test stuff.
* 0x306F24: first dialogue to test stuff.
* 0x323B64 to 0x------ = Ending.</pre>
* 0x323B64: ending.


===BZ4J===
===BZ4J===
 
<b>Header:</b> Unknown value with {{hex|0x00188F02}} and size with {{hex|0x0005D27F}} (correct).
Header: unknown value with 0x00188F02 and size with 0x0005D27F (correct).
<pre>
 
* 0x2CD810 to 0x?????? = Beginning.
* 0x2CD810: beginning.
* 0x2CD820 to 0x?????? = Pointer table.
* 0x2CD820: pointer table.
* 0x2D9C98 to 0x?????? = First entry from pointer table.
* 0x2D9C98: first entry from pointer table.
* 0x32AA8E to 0x------ = Ending.</pre>
* 0x32AA8E: ending.
Block relative address, to test stuff: {{hex|0x3541D}}, or {{hex|0x35410}} in version 1.1.
 
Block relative address, to test stuff: 0x3541D, or 0x35410 in 1.1.


===BZ4P===
===BZ4P===
<b>Header:</b> Unknown value with {{hex|0x00150605}} and size with {{hex|0x00159535}} (correct).
<pre>
* 0x2EA458 to 0x?????? = Beginning.
* 0x2EA468 to 0x?????? = Pointer table.
* 0x3048E0 to 0x?????? = First entry from pointer table.
* 0x44398C to 0x------ = Ending.</pre>


Header: unknown value with 0x00150605 and size with 0x00159535 (correct).
{{Internal Data|game=Final Fantasy IV Advance}}
 
* 0x2EA458: beginning.
* 0x2EA468: pointer table.
* 0x3048E0: first entry from pointer table.
* 0x44398C: ending.

Revision as of 02:22, 5 July 2016

Chip tiny.png The following article is a RAM map for Final Fantasy IV Advance.

Hmmm...
To do:
{{{1}}}

TEXT block

There is only one in every version.

BZ4E

Header: Unknown value with 0x00188F01 and size with 0x000404F5 (correct).

* 0x2E3670 to 0x?????? = Beginning.
* 0x2E3680 to 0x?????? = Pointer table.
* 0x2E98BC to 0x?????? = First entry from pointer table.
* 0x306F24 to 0x?????? = First dialogue to test stuff.
* 0x323B64 to 0x------ = Ending.

BZ4J

Header: Unknown value with 0x00188F02 and size with 0x0005D27F (correct).

* 0x2CD810 to 0x?????? = Beginning.
* 0x2CD820 to 0x?????? = Pointer table.
* 0x2D9C98 to 0x?????? = First entry from pointer table.
* 0x32AA8E to 0x------ = Ending.

Block relative address, to test stuff: 0x3541D, or 0x35410 in version 1.1.

BZ4P

Header: Unknown value with 0x00150605 and size with 0x00159535 (correct).

* 0x2EA458 to 0x?????? = Beginning.
* 0x2EA468 to 0x?????? = Pointer table.
* 0x3048E0 to 0x?????? = First entry from pointer table.
* 0x44398C to 0x------ = Ending.