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Zelda II: The Adventure of Link: Difference between revisions
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(Curious where you got this progress value from. It's rather pointless and unnecessary.) |
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==Miscellaneous== | ==Miscellaneous== | ||
* | * {{hex|0x72E}} = Change this byte from {{hex|02}} to {{hex|00}} and you will be able to walk over any terrain (mountains, oceans) in the overworld. | ||
* | * {{hex|0x1C369}} = This byte defines the number of lives you start the game with; set it to any value you like. | ||
==Known Dumps== | ==Known Dumps== |
Revision as of 15:59, 24 June 2016
Zelda II: The Adventure of Link | |
Mapper No. | 1 |
Mapper Name | [[Nintendo MMC1]][[Category:NES games using the Nintendo MMC1 mapper]] |
PRG-ROM Pages | 8 x 16kB |
CHR-ROM Pages | 16 x 8kB |
Mirroring | Horizontal |
4-Screen Mirroring | No |
SRAM Enabled | Yes |
Utilities
- Zelda 2 Editor - A popular Zelda II: The Adventure of Link editor.
- ZII Game Editor - A Zelda II editor that runs on Mac OS X.
Hacks
- Adventure of Error
- Evil Dead
- The Legend of Zelda: Journey of a Day
- The Legend of Zelda: Shadow of Night
- Zelda II - The Adventure of Link "Part 2"
- Zelda II - The Adventure of Link "Part 3"
- Zelda II: Remove big flasheffect
Programs
- pyZeldaII - A Pygame based Zelda II engine with some levels.
Translations
- Dutch translation by Ok Impala!
- Latin translation by abw
- Swedish translation by Cyndline Romhacks
- Turkish translation by knighTeen87
Miscellaneous
0x72E
= Change this byte from02
to00
and you will be able to walk over any terrain (mountains, oceans) in the overworld.0x1C369
= This byte defines the number of lives you start the game with; set it to any value you like.
Known Dumps
- Zelda II - The Adventure of Link (U) [!]
- Zelda II - The Adventure of Link (E) (PRG0)
- Zelda II - The Adventure of Link (E) (PRG2)
- Zelda II - The Adventure of Link (GC)
External Links
- Zelda II: The Adventure of Link maps at NESMaps