Final Fantasy II/ROM map: Difference between revisions

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==Battle==
==Battle==
 
<tt>0x017A0 to 0x1890</tt> = Battle Palettes
<tt>0x017A0 to 0x1890</tt> - Battle Palettes


==Maps==
==Maps==
 
<pre>
0x710              - Blocks
0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 - Town pointers
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 - Town maps
0x100D0 to 0x13B32 = Town maps
0x100D0             - Restoration room (Hilda & Minh) - Altea
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113             - Rebel HQ - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2             - King's resting room - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213             - Hilda's room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D             - Altea (the town)
0x1023D to 0x????? = Altea (the town)
0x10325             - Gatea
0x10325 to 0x????? = Gatea
</pre>
{{Internal Data|game=Final Fantasy II}}

Revision as of 21:17, 23 June 2016

Chip tiny.png The following article is a ROM map for Final Fantasy II.

Battle

0x017A0 to 0x1890 = Battle Palettes

Maps

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea