Crystal Beans from Dungeon Explorer/ROM map: Difference between revisions

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==Cutscene engine==
==Cutscene engine==
* <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]]
* <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]]
{{Internal Data|game=Crystal Beans From Dungeon Explorer}}

Revision as of 05:45, 9 June 2016

Chip tiny.png The following article is a ROM map for Crystal Beans from Dungeon Explorer.

Overview

This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.

Core engine

Data bank 1

  • 010000-010663 (1636) = Unknown data (bytes and 16-bits pointers)
  • 010664-0106FD (154) = PCSpriteAnim? (16-bits pointers)
  • 0106FE-010705 (8) = PCAnimNormal?
  • 010706-01070D (8) = PCAnimIdle?
  • 01070E-01070E (1) = PCAnimNul? (0)
  • 01070F-010FCB (2237) = Unknown data (bytes and 16-bits pointers)
  • 010FCC-010FEB (32) = NPCSpriteAnim? (16-bits pointers)
  • 010FEC-011043 (88) = NPC sprite animations
  • 011044-01FFFF (61372) = Unknown data (bytes and 16-bits pointers)

Main game engine

Map data

  • 02EE5E-03E395 (62776) = Map data (includes place name strings)

Dialog data

  • 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
  • 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
  • 03E79E-04649A (31997) = Dialog strings
  • 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
  • 4FFFB-4FFFF (5) = Unknown data, doesn't seem to be referenced

Character movement sprite graphics

  • 050000-053FFF (16384) = Bard (4 bpp Snes format)
  • 054000-057FFF (16384) = Bowman (4 bpp Snes format)
  • 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
  • 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
  • 060000-063FFF (16384) = Robot (4 bpp Snes format)
  • 064000-067FFF (16384) = Wizard (4 bpp Snes format)
  • 068000-06BFFF (16384) = Monk (4 bpp Snes format)
  • 06C000-06FFFF (16384) = Dragon (4 bpp Snes format)
  • 070000-073FFF (16384) = Fighter (4 bpp Snes format)
  • 074000-077FFF (16384) = Priest (4 bpp Snes format)
  • 078000-07BFFF (16384) = Thief (4 bpp Snes format)
  • 07C000-07FFFF (16384) = Witch (4 bpp Snes format)

Compressed data

Music engine

Cutscene engine