Yo! Noid/RAM map: Difference between revisions

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$07D7 - bottom half of third digit of timer
$07D7 - bottom half of third digit of timer
{{Internal Data|game=Yo! Noid}}

Revision as of 17:45, 6 June 2016

Chip tiny.png The following article is a RAM map for Yo! Noid.

$0065 - Button pressed on Controller 1

$0066 - Button pressed on Controller 2

$0067 - Button held on Controller 1

$0068 - Button held on Controller 2

$0097 - number of pizza slices needed to win

$00D0 - number of "moles" defeated

$00DB - Time left for invinciblity

$00DD - Number of Scrolls collected

$00DE - Invincible? (01 - yes, 00 - no)

$00DE - Multiply by (01 - 2, 02 - 3) [during cards]

$0329 - Level to begin on

$04B5 - Number of Lives in reserve (add 40 in hex)

$0610 - X position of Noid

$0620 - Y position of Noid

$061F - X position of Sprite 1

$062F - Y position of Sprite 1

$063F - Graphic for Sprite 1

$06BF - type of tile

01 - Take damage from enemy, requires hit

02 - Take damage from enemy, requires 2 hits

03 - Take damage from enemy, requires 3 hits

71 - Hidden Item (reveals after hit)

72 - Hidden Item (reveals after 2 hits)

73 - Hidden Item (reveals after 3 hits)

74 - Hidden Item (reveals after 4 hits)

75 - Hidden Item (reveals after 5 hits)

76 - Hidden Item (reveals after 6 hits)

77 - Hidden Item (reveals after 7 hits)

78 - Hidden Item (reveals after 8 hits)

79 - Hidden Item (reveals after 9 hits)

7A - Hidden Item (reveals after 10 hits)

7B - Hidden Item (reveals after 11 hits)

7C - Hidden Item (reveals after 12 hits)

7D - Hidden Item (reveals after 13 hits)

7E - Hidden Item (reveals after 14 hits)

EB - Red Pepper card

EC - Salt card

ED - Multiply by 3 card

EE - Multiply by 2 card

EF - End Level (pizza challenge)

F0 - Bonus Game

F1 - End Level (no pizza challenge)

F3 - Pizza Crusher Power

F4 - Platforms appear

F5 - Invincibility

F6 - Cursed

F7 - Fast Yo-Yo Power

FA - 1up

FB - Pizza Crusher Power

FC - Dark Noid Power

FD - Flash Power

FE - 1 scroll power

FF - 5 scroll power

$061E - X position of Sprite 2

$062E - Y position of Sprite 2

$063E - Graphic for Sprite 2

$06BE - type of tile

$061D - X position of Sprite 3

$062D - Y position of Sprite 3

$063D - Graphic for Sprite 3

$06BD - type of tile

$07D1 - top half of first digit of timer

$07D2 - top half of second digit of timer

$07D3 - top half of third digit of timer

$07D5 - bottom half of first digit of timer

$07D6 - bottom half of second digit of timer

$07D7 - bottom half of third digit of timer