Kirby's Dream Land/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Added rommap template)
mNo edit summary
Line 2: Line 2:


==Tiles==
==Tiles==
<pre>
0xC000 to 0C36E = Start screen
0xC36E to 0C730 = Sound test and extra options
0xC731 to 0x--- = Level One Area One
</pre>


Start screen- 0C000 to 0C36E
==Levels==
<pre>
0x24000 to 0x24200 = Start Screen
0xE200  to 0x----- = Level 3
</pre>


SOUND TEST and extra options- 0C36E to 0C730
==Sprites==
<pre>
0x2C000 to 0x----- = Sprite Alignment
</pre>


Level One Area One- 0C731
==Misc==
<pre>
0x18010 to 0x18019 = Fade effect
0x1801B to 0x----- = Start Screen Camera View
</pre>


=Levels=
{{Internal Data|game=Kirby's Dream Land}}
 
Start Screen-24000-24200
 
Level 3-0E200
 
=Sprites=
 
Sprite Alignment-02C000-
 
=Misc=
 
Fade effect-18010-18019
 
Start Screen Camera View-1801B

Revision as of 07:32, 5 June 2016

Chip tiny.png The following article is a ROM map for Kirby's Dream Land.

Tiles

0xC000 to 0C36E = Start screen
0xC36E to 0C730 = Sound test and extra options
0xC731 to 0x--- = Level One Area One

Levels

0x24000 to 0x24200 = Start Screen
0xE200  to 0x----- = Level 3

Sprites

0x2C000 to 0x----- = Sprite Alignment

Misc

0x18010 to 0x18019 = Fade effect
0x1801B to 0x----- = Start Screen Camera View