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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: Difference between revisions
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(Added little page.) |
Crocodile91 (talk | contribs) (correcting infobox values. also don't use puntuaction for long numbers please) |
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|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team | ||
|loc=ROM | |loc=ROM | ||
|start= | |start=0x167FE78 | ||
|end= | |end=0x16BD42B | ||
|numentries = | |numentries =73 | ||
|entrylength = | |entrylength =varies | ||
|totallength= | |totallength=251316 bytes (0x3D5B4) | ||
}} | }} | ||
Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format. | Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format. |
Revision as of 19:49, 25 March 2016
Pokémon Graphics:Dialogue Sprites | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x167FE78 |
End Address | 0x16BD42B |
# of Entries | 73 |
Entry Length | varies |
Total Length | 251316 bytes (0x3D5B4) |
Back to the ROM map |
Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.