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The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: Difference between revisions
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Revision as of 23:59, 24 March 2016
Pokémon Graphics:Dialogue Sprites | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0510000 |
End Address | 0x16BD7AB |
# of Entries | 1 |
Entry Length | 18,536,363 bytes (0x011AD7AB) |
Total Length | 18,536,363 bytes (0x011AD7AB) |
Back to the ROM map |
Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.