Dragon Warrior II (NES)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Dragon Warrior II}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- | 0x0624 || Player Gold, Low byte |- | 0x0625 || Playe...")
 
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{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
|'''RAM'''  || '''Function''' || '''Details'''
|'''RAM Byte Address'''  || '''Function''' || '''Details'''
|-
|-
| 0x0624 || Player Gold, Low byte
| 0x0624 || Party Gold, Low byte
|-
|-
| 0x0625 || Player Gold, High byte || Total Player Gold is 255 * this byte plus the low byte.  You can just set this byte to 0xff for a LOT of gold.
| 0x0625 || Party Gold, High byte || Total gold for your party is 255 * this byte plus the low byte.  You can just set this byte to 0xff for a LOT of gold.
|-
| 0x063b || Character 1 Current HP || Current hit points for the first character (the hero you start with). Appears fine to set this higher than your max HP.
|-
|-
|}
|}

Revision as of 04:00, 3 January 2016

Chip tiny.png The following article is a RAM map for Dragon Warrior II (NES).


RAM Byte Address Function Details
0x0624 Party Gold, Low byte
0x0625 Party Gold, High byte Total gold for your party is 255 * this byte plus the low byte. You can just set this byte to 0xff for a LOT of gold.
0x063b Character 1 Current HP Current hit points for the first character (the hero you start with). Appears fine to set this higher than your max HP.