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Castlevania (NES, Famicom Disk System)/Notes: Difference between revisions
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(New page: The bytes contained at 0x1002D - 0x10037 control the height/trajectory of the character's jump. It has been quite awhile since I've played with this, so I don't remember which values do wh...) |
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The bytes contained at 0x1002D - 0x10037 control the height/trajectory of the character's jump. It has been quite awhile since I've played with this, so I don't remember which values do what but by changing these values, you can change the jump physics. This applies to all versions of the ROM (including Japanese, American, European, Play Choice 10 and Konamic Classics) with the exception of Vs Castlevania which stores the information from 0x10557 - 10561. | The bytes contained at 0x1002D - 0x10037 control the height/trajectory of the character's jump. It has been quite awhile since I've played with this, so I don't remember which values do what but by changing these values, you can change the jump physics. This applies to all versions of the ROM (including Japanese, American, European, Play Choice 10 and Konamic Classics) with the exception of Vs Castlevania which stores the information from 0x10557 - 10561. | ||
{{Internal Data|game=Castlevania}} |
Revision as of 02:29, 6 November 2015
The bytes contained at 0x1002D - 0x10037 control the height/trajectory of the character's jump. It has been quite awhile since I've played with this, so I don't remember which values do what but by changing these values, you can change the jump physics. This applies to all versions of the ROM (including Japanese, American, European, Play Choice 10 and Konamic Classics) with the exception of Vs Castlevania which stores the information from 0x10557 - 10561.
Internal Data for Castlevania
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