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Dig Dug (NES, Famicom Disk System)/RAM map: Difference between revisions
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(some more RAM addresses for Dig Dug (NES)) |
m ($60 in Dig Dug is set per-player... todo: find where the regular lives are) |
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Line 12: | Line 12: | ||
|0x0045 || Attract mode flag || | |0x0045 || Attract mode flag || | ||
|- | |- | ||
|0x0060 || Lives || | |0x0060 || Lives || for current active player | ||
|- | |- | ||
|0x0061 || Number of remaining enemies || | |0x0061 || Number of remaining enemies || |
Revision as of 02:28, 8 September 2015
The following article is a RAM map for Dig Dug (NES, Famicom Disk System).
RAM | Function | Detail |
---|---|---|
0x0014 | Currently active player | |
0x0023 | Game paused | 0 =no, 1 =yes
|
0x0024 | Number of players | |
0x0045 | Attract mode flag | |
0x0060 | Lives | for current active player |
0x0061 | Number of remaining enemies | |
0x006E | Level | |
0x006F | Number of rocks dropped |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |