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Adventures of Lolo/ROM map: Difference between revisions
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m (Redundant category removal) |
m (tiles at iNES ROM $F410 are used in the ending screen) |
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Line 698: | Line 698: | ||
|$F410 | |$F410 | ||
|3072 Bytes | |3072 Bytes | ||
| | |Lolo & Lala CHR tiles | ||
|} | |} | ||
Revision as of 22:33, 14 July 2015
The following article is a ROM map for Adventures of Lolo.
Data found: 63.63%
ROM Address | Bytes | The Data's usage |
---|---|---|
$0000 | 16 Bytes | Game's Header |
$004F | 2 Bytes | Kai 8x8 map Pointer |
$0076 | 2 Bytes | Kai Palette Pointer |
$0096 | 12 Bytes | Kai 8x8 map |
$00AC | 32 Bytes | Kai Palette |
$0132 | 2 Bytes | Lala Captured 8x8 map 1 Pointer |
$0196 | 2 Bytes | Lala Captured Palette 1 Pointer |
$01A2 | 1 Byte | Lala Captured SFX byte |
$01DA | 2 Bytes | Lala Captured Palette 2 Pointer |
$01E8 | 2 Bytes | Lala Captured Palette 1 Pointer (flash) |
$02F6 | Unknown | Lala Captured 8x8 map 1 |
$03B0 | 32 Bytes | Lala Captured Palette 1 |
$03D0 | 32 Bytes | Lala Captured Palette 2 |
$04C5 | 2 Bytes | Lala Captured 2 8x8 map Pointer |
$04EE | 2 Bytes | Lala Captured 2 Palette Pointer |
$04F5 | 1 Byte | GD laugh SFX Byte |
$058F | 1 Byte | GD Escape SFX Byte |
$06CE | 32 Bytes | Lala Captured 2 Palette |
$06F8 | 964 Bytes | Lala Captured 2 8x8 map |
$0B21 | 2 Bytes | Title Screen 8x8 map Pointer |
$0B56 | 2 Bytes | Title Screen invisible Palette Pointer |
$0BE9 | 1 Byte | Title Screen reveal SFX Byte |
$0BF8 | 2 Bytes | Title Screen reveal Palette Pointer 1 |
$0C02 | 2 Bytes | Title Screen reveal Palette Pointer 2 |
$0C0E | 2 Bytes | Title Screen Palette Pointer |
$0C5A | 32 Bytes | Title Screen Palette |
$0C7A | 32 Bytes | Title Screen invisible Palette |
$0C9A | 32 Bytes | Title Screen reveal Palette |
$0CBA | Unknown | Title Screen 8x8 map |
$1169 | 2 Bytes | Menu Palette Pointer |
$11EE | 32 Bytes | Menu Palette |
$1292 | 120 Bytes | Copyright Text |
$1342 | 2 Bytes | Game Over data Pointer |
$1394 | 1 Byte | Game Over Music byte |
$13A4 | 2 Bytes | Game Over Palette Pointer |
$13EE | 63 Bytes | Game Over data |
$142D | 32 Bytes | Game Over Palette |
$14FC | 2 Bytes | Password Palette Pointer |
$1503 | 1 Byte | Password Music |
$153A | 1 Byte | Move (Password) SFX Byte |
$154A | 1 Byte | Select (Password) SFX Byte |
$169B | 1 Byte | Incorrect SFX Byte |
$178E | 32 Bytes | Password Palette |
$17B2 | Unknown | Password 8x8 map |
$18CB | 2 Bytes | Starting Message text Pointer |
$1931 | 1 Byte | Level Music Byte |
$19B6 | 1 Byte | Cleared Floor Music Byte |
$1A71 | 2 Bytes | Level Palette Pointer |
$1A79 | 2 Bytes | Level Palette Lava Pointer |
$1A80 | 32 Bytes | Level Palette |
$1AA0 | 32 Bytes | Level Palette Lava |
$1AD3 | 2 Bytes | Big Castle 8x8 map Pointer |
$1AE1 | 1 Byte | Lolo Walking Music Byte |
$1B43 | 32 Bytes | Big Castle Palette |
$1B63 | 964 Bytes | Big Castle 8x8 map |
$1F73 | 2 Bytes | Big Castle Palette Pointer |
$01FF0 | 1 Byte | Vs GD Music Byte |
$02005 | 2 Bytes | Last Room Palette Pointer |
$02046 | 1 Byte | GD turn to egg SFX Byte |
$20DB | 1 Byte | GD turn to egg 2 SFX Byte |
$02126 | 1 Byte | GD shoot egg SFX Byte |
$02182 | 1 Byte | Lolo win Music Byte |
$2231 | 1 Byte | Ending Music Byte |
$223F | 2 Bytes | Castle Brighten Palette Pointer |
$234C | 32 Bytes | Last Room Palette |
$236C | 32 Bytes | Castle Brighten Palette |
$239A | 960 Bytes | Last Room 8x8 map |
$27F8 | 2 Bytes | Floor # Palette Pointer |
$27FF | 1 Byte | Floor # Music Byte |
$28B6 | 2 Bytes | Progress text 1 Pointer |
$28C0 | 2 Bytes | Progress text 2 Pointer |
$28D4 | 2 Bytes | Almost There text Pointer |
$28DC | 2 Bytes | Last Message text Pointer |
$2924 | 32 Bytes | Floor # Palette |
$2999 | 162 Bytes | Starting Message text |
$2A3B | 74 Bytes | Progress text 1 |
$2A85 | 38 Bytes | Progress text 2 |
$2AAB | 56 Bytes | Almost there text |
$2AE3 | 128 Bytes | Last Message text |
$2BC9 | 2 Bytes | Lolo & Lala Palette Pointer |
$2BD0 | 1 Byte | Lolo & Lala Music Byte |
$2BF7 | 32 Bytes | Lolo & Lala Palette |
$2F8D | 1 Byte | X2 Heart SFX Byte |
$2FA0 | 1 Byte | Heart Pickup SFX Byte |
$2FB9 | 1 Byte | All hearts obtained SFX Byte |
$2FCF | 1 Byte | Powerup obtained SFX Byte |
$302C | 1 Byte | Jewel SFX Byte |
$306E | 1 byte | Lolo shot SFX Byte |
$3198 | 1 Byte | Shoot egg SFX Byte |
$322B | 1 Byte | Death SFX Byte |
$335E | 1 Byte | Powerup SFX Byte |
$3370 | 1 Byte | Break Rock SFX Byte |
$39AD | 2 Bytes | Water/Lava auto Palette Pointer |
$39D2 | 20 Bytes | Water auto Palette |
$39E6 | 24 Bytes | Lava auto Palette |
$3A4C | 2 Bytes | Level data Pointers main Pointer |
$3A6A | 100 Bytes | Level data Pointers |
$4174 | 1 Byte | Egg on water SFX Byte |
$448C | 1 Byte | Leeper asleep SFX Byte |
$4781 | 1 Byte | Gol Fire SFX Byte |
$4E82 | 1 Byte | Medusa gaze SFX Byte |
$6543 | 13 Bytes | Main theme music data channels |
$6550 | 4 Bytes | Heart Pickup SFX data channel |
$6554 | 4 Bytes | Leeper asleep SFX data channel |
$6558 | 4 Bytes | Egg on water SFX data channel |
$655C | 7 Bytes | Use Powerup SFX data channels |
$6563 | 4 Bytes | Enemy can't respawn SFX data channel |
$6567 | 7 Bytes | Medusa gaze SFX data channels |
$656E | 4 Bytes | Break Rock SFX data channel |
$6572 | 7 Bytes | Jewel SFX data channels |
$6579 | 7 Bytes | Gol Fire SFX data channels |
$6580 | 4 Bytes | Shoot egg SFX data channel |
$6584 | 7 Bytes | Death SFX data channels |
$658B | 7 Bytes | All hearts obtained SFX data channels |
$6592 | 4 Bytes | Turn to egg SFX data channel |
$6596 | 4 Bytes | X2 Heart SFX data channel |
$659A | 7 Bytes | Powerup Obtained SFX data channels |
$65A1 | 4 Bytes | Move (Password) SFX data channel |
$65A5 | 7 Bytes | Select (Password) SFX data channels |
$65AC | 7 Bytes | Incorrect sound SFX data channels |
$65B3 | 10 Bytes | Game Over music data channels |
$65BD | 13 Bytes | Lala captured SFX data channels |
$65CA | 10 Bytes | GD Laugh SFX data channels |
$65D4 | 7 Bytes | GD escape SFX data channels |
$65DB | 4 Bytes | T screen reveal SFX data channel |
$65DF | 13 Bytes | Lolo win music data channels |
$65EC | 4 Bytes | Lolo walking music data channel |
$65F0 | 13 Bytes | Floor clear music data channels |
$65FD | 13 Bytes | Ending music data channels |
$660A | 10 Bytes | GD turned to egg SFX data channels |
$6614 | 10 Bytes | GD shoot egg SFX data channels |
$661E | 7 Bytes | Password music data channels |
$6625 | 13 Bytes | Vs GD music data channels |
$6632 | 13 Bytes | Floor # music data channels |
$663F | 10 Bytes | Lolo & Lala music data channels |
$6649 | 632 Bytes | Main theme music data |
$68C1 | 21 Bytes | Heart Pickup SFX data |
$68D6 | 57 Bytes | Leeper asleep SFX data |
$690F | 22 Bytes | Egg on water SFX data |
$6925 | 95 Bytes | Use powerup SFX data |
$6984 | 28 Bytes | Enemy can't respawn SFX data |
$69A1 | 69 Bytes | Medusa gaze SFX data |
$69E6 | 72 Bytes | Break Rock SFX data |
$6A2E | 76 Bytes | Jewel SFX data |
$6A7A | 64 Bytes | Gol Fire SFX data |
$6ABA | 61 Bytes | Shoot egg SFX data |
$6AF7 | 45 Bytes | GD shoot egg SFX data (related to 6ABA) |
$6B24 | 135 Bytes | Death SFX data |
$6BAB | 51 Bytes | All Hearts obtained SFX data |
$6BDE | 49 Bytes | Turn to egg SFX data |
$6C0F | 16 Bytes | GD turn to egg SFX data (related to 6BDE) |
$6C1F | 25 Bytes | X2 heart SFX data |
$6C38 | 152 Bytes | Powerup obtained SFX data |
$6CD0 | 13 Bytes | Move (Password) SFX data |
$6CDD | 39 Bytes | Select (Password) SFX data |
$6D04 | 36 Bytes | Incorrect SFX data |
$6D28 | 117 Bytes | Game Over music data |
$6D9D | 228 Bytes | Lala Captured SFX data |
$6E81 | 244 Bytes | GD Laugh SFX data |
$6F75 | 70 Bytes | GD Escape SFX data |
$6FBB | 107 Bytes | Title Screen reveal SFX data |
$7026 | 133 Bytes | Lolo Win music data |
$70AB | 28 Bytes | Lolo Walking music data |
$70C7 | 111 Bytes | Floor Clear music data |
$7136 | 2215 Bytes | Ending music data |
$79DD | 82 Bytes | Password Music data |
$7A2F | 198 Bytes | Vs GD Music data |
$7AF5 | 222 Bytes | Floor # Music data |
$7BD3 | 206 Bytes | Lolo & Lala music data |
$8010 | 20480 Bytes | Main art |
$D010 | 6876 Bytes | Level data |
$F010 | 960 Bytes | Lolo & Lala 8x8 Map |
$F410 | 3072 Bytes | Lolo & Lala CHR tiles |
In Depth Data
- 0x3A6A - 0x3ACD (0064) = Room data pointers
- 0000 007C 00F4 016F 01EF
- 026B 02E5 0370 03E9 0472
- 04EE 057E 0604 0695 0705
- 0795 0822 08A6 091E 09A1
- 0A15 0A91 0B29 0BC9 0C4F
- 0CF3 0D8A 0E0C 0E97 0F2A
- 0000 00B0 0136 01AD 024F
- 02DC 0360 03F0 0470 04F9
- 0583 060E 06A4 071A 07A8
- 0839 08C5 095E 09E7 0A6D
Room Data
Note that this data is stored in CHR-ROM.
- 0xD010 - 0xD08B (007C)
- 0xD08C - 0xD103 (0078)
- 0xD104 - 0xD17E (007B)
- 0xD17F - 0xD1FE (0080)
- 0xD1FF - 0xD27A (007C)
- 0xD27B - 0xD2F4 (007A)
- 0xD2F5 - 0xD37F (008B)
- 0xD380 - 0xD3F8 (0079)
- 0xD3F9 - 0xD481 (0089)
- 0xD482 - 0xD4FD (007C)
- 0xD4FE - 0xD58D (0090)
- 0xD58E - 0xD613 (0086)
- 0xD614 - 0xD6A4 (0091)
- 0xD6A5 - 0xD714 (0070)
- 0xD715 - 0xD7A4 (0090)
- 0xD7A5 - 0xD831 (008D)
- 0xD832 - 0xD8B5 (0084)
- 0xD8B6 - 0xD92D (0078)
- 0xD92E - 0xD9B0 (0083)
- 0xD9B1 - 0xDA24 (0074)
- 0xDA25 - 0xDAA0 (007C)
- 0xDAA1 - 0xDB38 (0098)
- 0xDB39 - 0xDBD8 (00A0)
- 0xDBD9 - 0xDC5E (0086)
- 0xDC5F - 0xDD02 (00A4)
- 0xDD03 - 0xDD99 (0097)
- 0xDD9A - 0xDE1B (0082)
- 0xDE1C - 0xDEA6 (008B)
- 0xDEA7 - 0xDF39 (0093)
- 0xDF3A - 0xE00F (00D6)
- 0xE010 - 0xE0BF (00B0)
- 0xE0C0 - 0xE145 (0086)
- 0xE146 - 0xE1BC (0077)
- 0xE1BD - 0xE25E (00A2)
- 0xE25F - 0xE2EB (008D)
- 0xE2EC - 0xE36F (0084)
- 0xE370 - 0xE3FF (0090)
- 0xE400 - 0xE47F (0080)
- 0xE480 - 0xE508 (0089)
- 0xE509 - 0xE592 (008A)
- 0xE593 - 0xE61D (008B)
- 0xE61E - 0xE6B3 (0096)
- 0xE6B4 - 0xE729 (0076)
- 0xE72A - 0xE7B7 (008E)
- 0xE7B8 - 0xE848 (0091)
- 0xE849 - 0xE8D4 (008C)
- 0xE8D5 - 0xE96D (0099)
- 0xE96E - 0xE9F6 (0089)
- 0xE9F7 - 0xEA7C (0086)
- 0xEA7D - 0xEAEB (006F)