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Game Boy Wars 3/RAM map: Difference between revisions
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*CA99 - unit scroll current ID # | *CA99 - unit scroll current ID # | ||
*CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | *CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | ||
*CCED | *CCED~CCF5 - selected unit's Primary Weapon name data | ||
*CCF6 - selected unit's Primary Weapon ID | *CCF6 - selected unit's Primary Weapon ID | ||
*CD0B - buyable Unit Type count for property | |||
*CD0C~CD1A - buyable Unit Types for property | |||
*CD28 - Primary Weapon name data | *CD28 - Primary Weapon name data | ||
*CD41 - Unit # | *CD41 - Unit # |
Revision as of 02:56, 24 June 2015
The following article is a RAM map for Game Boy Wars 3.
Map stats
- C634 - Red Star's current Gold (3 bytes)
- C637 - White Moon's current Gold (3 bytes)
- C63A - Red Star's current Materials (2 bytes)
- C63C - White Moon's current Materials (2 bytes)
- C63E - Red Star's current Gold Income / 10 (2 bytes)
- C640 - White Moon's current Gold Income / 10 (2 bytes)
- C642 - Red Star's current Materials Income (2 bytes)
- C644 - White Moon's current Materials Income (2 bytes)
- C646 - Red Star HQ coordinates
- C648 - White Moon HQ coordinates
- C64B~C669 - Property counts
- C8B3 - Red Star's built units count (2 bytes)
- C8B5 - White Moon's built units count (2 bytes)
- C8B7 - Red Star's lost units count (2 bytes)
- C8B9 - White Moon's lost units count (2 bytes)
- C942 - unit's distance from opponent's HQ
- C989 - map's horizontal measure
- C98A - map's vertical measure
- C98B - columns to left of view
- C98C - rows above view
- C98E - 1 = property can be used for building
- C98F - cursor X within view coordinate (0~8)
- C990 - cursor Y within view coordinate (0~8)
- C991 - cursor X coordinate
- C992 - cursor X coordinate
- C993~C994 - Red Star HQ location
- C995~C996 - White Moon HQ location
- C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower)
- C9A8 - displayed property Strength
- CA99 - unit scroll current ID #
- CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?)
- CCED~CCF5 - selected unit's Primary Weapon name data
- CCF6 - selected unit's Primary Weapon ID
- CD0B - buyable Unit Type count for property
- CD0C~CD1A - buyable Unit Types for property
- CD28 - Primary Weapon name data
- CD41 - Unit #
- CD42 - Unit Type
- DD80 - property count
- DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates)
Battle stats
- DBC8 - Attacker's Unit ID
- DBC9 - Defender's Unit ID
Attacker's stats
- DBCA - Unit Type
- DBCB - Old HP
- DBCC - New HP
- DBCD - Terrain
- DBCE - Used Weapon
- DBCF - Focus
- DBD0~DBD1 - Coordinates
- DBD2 - Unit Family
- DBD3 - New HP
- DBD4 - ATK
- DBD5 - DEF
- DBD6 - Cover value
- DBD7 - Level value
- DBD8 - Flank value (shown as negative in-game)
- DBD9 - Support value (invisible in-game)
- DBDA~DBDB - Total ATK (2 bytes)
- DBDC~DBDD - Total DEF (2 bytes)
- DBDE - Weapon choice
Defender's stats
- DBDF - Unit Type
- DBE0 - Old HP
- DBE1 - New HP
- DBE2 - Terrain
- DBE3 - Used Weapon
- DBE4 - Focus
- DBE5~DBE6 - Coordinates
- DBE7 - Unit Family
- DBE8 - New HP
- DBE9 - ATK
- DBEA - DEF
- DBEB - Cover value
- DBEC - Level value
- DBED - Flank value (shown as negative in-game)
- DBEE - Support value (invisible in-game)
- DBEF~DBF0 - Total ATK (2 bytes)
- DBF1~DBF2 - Total DEF (2 bytes)
- DBF3 - Weapon choice
Other
- DBF4~DBF5 - unit's Coordinates