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Persona 3 and 4/Models: Difference between revisions
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The RMD format is Atlus' model format for the Shin Megami Tensei games. Currently, the format is not very well documented. [[Persona 3 and 4|However, there are a few editors/viewers for the format.]] | The RMD format is Atlus' model format for the Shin Megami Tensei games. Currently, the format is not very well documented. [[Persona 3 and 4|However, there are a few editors/viewers for the format.]] | ||
RMD files are little endian. | RMD files are little endian. | ||
Line 10: | Line 11: | ||
| 0x00 | | 0x00 | ||
| UInt32 | | UInt32 | ||
| Hex Value of | | Hex Value of F000F0F0, probably a identifier | ||
|} | |||
Animations | |||
{| class="wikitable" | |||
|- | |||
! Offset | |||
! Type | |||
! Description | |||
|- | |||
| 0x00 | |||
| UInt32 | |||
| Name of animation entry | |||
|- | |||
| 0x04 | |||
| UInt16 | |||
| Size of file, relative to 'C' | |||
|} | |} |
Revision as of 20:21, 27 May 2015
The RMD format is Atlus' model format for the Shin Megami Tensei games. Currently, the format is not very well documented. However, there are a few editors/viewers for the format.
RMD files are little endian.
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | Hex Value of F000F0F0, probably a identifier |
Animations
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | Name of animation entry |
0x04 | UInt16 | Size of file, relative to 'C' |