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Super Mario Land/RAM map: Difference between revisions
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Addr Size Description | Addr Size Description | ||
---- ---- ----------- | ---- ---- ----------- | ||
9807 1 Lives | 9807 1 Lives displayed on screen (not actual lives) | ||
9821 1 Score - Ten thousands | 9821 1 Score - Ten thousands | ||
9822 1 Score - Thousands | 9822 1 Score - Thousands |
Revision as of 15:43, 19 April 2015
The following article is a RAM map for Super Mario Land.
RAM Map
Addr Size Description ---- ---- ----------- 9807 1 Lives displayed on screen (not actual lives) 9821 1 Score - Ten thousands 9822 1 Score - Thousands 9823 1 Score - Hundreds 9824 1 Score - Tens 9825 1 Score - Ones .... .... .... 9829 1 Coin - Tens 982A 1 Coin - Ones .... .... .... 982C 1 Current world 982E 1 Current stage .... .... ... 9831 1 Timer - Hundreds 9832 1 Timer - Tens 9833 1 Timer - Ones .... .... .... FF99 1 Powerup Status .... .... .... FFFA 1 Coins (Hex-encoded decimal)
Notes
- Hex encoded decimal - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.