Super Mario Land/RAM map: Difference between revisions

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(→‎RAM Map: Quick checked it)
Line 5: Line 5:
  Addr    Size    Description
  Addr    Size    Description
  ----    ----    -----------
  ----    ----    -----------
  9807      1    Lives
  9807      1    Lives displayed on screen (not actual lives)
  9821      1    Score - Ten thousands
  9821      1    Score - Ten thousands
  9822      1    Score - Thousands
  9822      1    Score - Thousands

Revision as of 15:43, 19 April 2015

Chip tiny.png The following article is a RAM map for Super Mario Land.

RAM Map

Addr    Size    Description
----    ----    -----------
9807       1    Lives displayed on screen (not actual lives)
9821       1    Score - Ten thousands
9822       1    Score - Thousands
9823       1    Score - Hundreds
9824       1    Score - Tens
9825       1    Score - Ones
....    ....    ....
9829       1    Coin - Tens
982A       1    Coin - Ones
....    ....    ....
982C       1    Current world
982E       1    Current stage
....    ....    ...
9831       1    Timer - Hundreds
9832       1    Timer - Tens
9833       1    Timer - Ones
....    ....    ....
FF99       1    Powerup Status
....    ....    ....
FFFA       1    Coins (Hex-encoded decimal)

Notes

  • Hex encoded decimal - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.
  • I've included a list of less certain addresses on the talk page for further review. I'm not so good at this sort of thing but at least it gives us a start. Greysondn (talk)