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Super Mario Land/RAM map: Difference between revisions
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(Start a page here for RAM Map.) |
(→RAM Map: Minor mis-copy for the timer values at 9831 to 9833) |
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Line 18: | Line 18: | ||
.... .... ... | .... .... ... | ||
9831 1 Timer - Hundreds | 9831 1 Timer - Hundreds | ||
9832 1 Timer - Ones | 9832 1 Timer - Tens | ||
9833 1 Timer - Ones | |||
.... .... .... | .... .... .... | ||
FF99 1 Powerup Status | FF99 1 Powerup Status |
Revision as of 07:09, 19 April 2015
The following article is a RAM map for Super Mario Land.
RAM Map
Addr Size Description ---- ---- ----------- 9821 1 Score - Ten thousands 9822 1 Score - Thousands 9823 1 Score - Hundreds 9824 1 Score - Tens 9825 1 Score - Ones .... .... .... 9829 1 Coin - Tens 982A 1 Coin - Ones .... .... .... 982C 1 Current world 982E 1 Current stage .... .... ... 9831 1 Timer - Hundreds 9832 1 Timer - Tens 9833 1 Timer - Ones .... .... .... FF99 1 Powerup Status .... .... .... FFFA 1 Coins (Hex-encoded decimal)
Notes
- Hex encoded decimal - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.