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Mario Pinball Land/RAM map: Difference between revisions
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|0x22 || Total Key Count [unconfirmed] || | |0x22 || Total Key Count [unconfirmed] || | ||
|- | |||
|0x22 || Held Item || 13=None | |||
0=Mega Mushroom(1) | |||
1=Yoshi Egg(1) | |||
2=Blue Pipe(1) | |||
3=Invincibility Star(1) | |||
4=Mini Mushroom(1) | |||
5=Lightning(1) | |||
6=Mega Mushroom(2) | |||
7=Yoshi Egg(2) | |||
8=Blue Pipe(2) | |||
9=Invincibility Star(2) | |||
A=Mini Mushroom(2) | |||
B=Lightning(2) | |||
C=[Unknown] Combination of some things, big Yoshi Eggs | |||
Using a double(2) item will give you the single(1) item and address value | |||
|- | |- | ||
|0x30 || Table ID, Room ID || Value is unique to every single table or room in the game | |0x30 || Table ID, Room ID || Value is unique to every single table or room in the game |
Revision as of 02:20, 11 December 2014
The following article is a RAM map for Mario Pinball Land.
IRAM | Description | Notes |
0x0 | Lives | Decreases when leaving Ball Bonus screen |
0x4 | Score, 1s | Max=FF (255) |
0x5 | Score, 1=256 | Max=FF (65,280) |
0x6 | Score, 1=65,536 | Max=FF (16,711,680) |
0x7 | Score, 1=16,777,216 | Max=FF, Legit displayed max=5 (83,886,080)
Score only displays up to tens of millions, but tracks higher |
0x8 | Yellow Coins | |
0xC | Blue Coins | |
0x10 | Red Coins | |
0x14 | Total Stars | This is the value door requirements are checking |
0x22 | Total Key Count [unconfirmed] | |
0x22 | Held Item | 13=None
0=Mega Mushroom(1) 1=Yoshi Egg(1) 2=Blue Pipe(1) 3=Invincibility Star(1) 4=Mini Mushroom(1) 5=Lightning(1) 6=Mega Mushroom(2) 7=Yoshi Egg(2) 8=Blue Pipe(2) 9=Invincibility Star(2) A=Mini Mushroom(2) B=Lightning(2) C=[Unknown] Combination of some things, big Yoshi Eggs Using a double(2) item will give you the single(1) item and address value |
0x30 | Table ID, Room ID | Value is unique to every single table or room in the game
Includes unique Toad shops |
0x34 | Stage Event Flag Region | START |
0xEB | Stage Event Flag Region | END |
0x38 | The Fun Fair - Event Flags | bit2=Star Get, 4 Boos |
0x50 | Grassy Greens - Event Flags | bit2=Star Get, 3 Goombas(Room 1) |
0x70 | Frosty Frontier - Event Flags | bit2=Star Get, 2 Shy Guys(Room 1) |
0x7C | Frosty Frontier - Event Flags | bit0=Hole In Ice(Room 2) |
0x80 | Frosty Frontier - Event Flags | bit2=Star Get, 3 Fish(In Ice Hole)
bit7=Tipped Ship(3 Chests) [unconfirmed] |
0xB0 | Fiery(Final Area) - Event Flags | bit0=4 Keys Opened Gate
bit2=Star Get, 3 Shy Copters(Room 1) |
0xD8 | Key Event Flags | bit0=Grassy Greens Piranha Plant Key Dropped
bit1=Grassy Greens Piranha Plant Key Taken bit2=Fiery Keyhole 1-of-4 |
0xDC | Key Event Flags | bit0=Frosty Frontier Fish Key Dropped
bit1=Frosty Frontier Fish Key Taken bit2=Fiery Keyhole 4-of-4 |
0xE0 | Key Event Flags | bit0=Bowser Defeated
bit1=[NOT USED] Fifth Key bit2=[NOT USED] Fiery Keyhole 5-of-4 |
0xE4 | Key Event Flags | bit0=The Fun Fair Boo Key Dropped
bit1=The Fun Fair Boo Key Taken bit2=Fiery Keyhole 2-of-4 |
0xE8 | Key Event Flags | bit0=Shifting Sands King Tut Key Dropped
bit1=Shifting Sands King Tut Key Taken bit2=Fiery Keyhole 3-of-4 |
0x188 | Red Coins Countdown Timer | 32 bits usable, game only uses 16 bits |
0x1EB | Blue Pipe Countdown Timer | Disappears at 0, starts at 75(hex)(117 decimal) (roughly -4 per second)
Estimated 30 seconds total |
0x89C | Boss Health | Counts up 1 at a time from 0(full health)
Most bosses die at 3 (edit to 2, hit boss once for kill) |
0x3298 | Music ID | |
Work in progress! - I'm creating an achievement set over at RetroAchievements.org |