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Castlevania (NES)/Level 5,6,7,Castle Map and Misc Graphics: Difference between revisions
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(Created page with " {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics |game=Castlevania |loc=ROM |start=0x0C010 |end=0x0FFFF }} ==Level 5 Graphical Data== * <tt>0C010-0C90F</tt>...") |
(No difference)
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Revision as of 21:25, 1 September 2013
Level 5, 6, 7, Castle Map, and Misc Graphics | |
Game | Castlevania |
Start Address | 0x0C010 |
End Address | 0x0FFFF |
# of Entries | {{{numentries}}} |
Entry Length | {{{entrylength}}} |
Total Length | {{{totallength}}} |
Back to the ROM map |
Level 5 Graphical Data
- 0C010-0C90F
Enemy Graphics
- 0C910-0D08F
Dead Space
- 0D090-0D18F
Level 6 Graphical Data
- 0D190-0DA8F
Enemy Graphics
- 0DA90-0DF8F
Dead Space
- 0DF90-0DFEF
Level 7 Graphical Data
- 0DFF0-0EC0F
Dead Space
- 0EC10-0EDAF
Castle Map
- 0EDB0-0F48F
Power-ups, UI, Hearts and Point Markers
- 0F490-0FF0F
Dead Space
- 0FF10-0FFFF