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Bubble Bobble (Game Boy)/ROM map: Difference between revisions
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==Levels== | ==Levels== | ||
<tt>0x10050</tt>-Level 1 | |||
<tt>0x101B0</tt>-Level 2 | |||
<tt>0x10300</tt>-Level 3 | |||
<tt>0x10450</tt>-Level 4 | |||
<tt>0x10---</tt>-Level 5 | |||
<tt>0x106A0</tt>- Level 6 | |||
<tt>0x107F0</tt> to <tt>1083F</tt>-Level 7 Enemy Data | |||
<tt>0x10840</tt> to <tt>10882</tt>-Level 7 | |||
<tt>0x10883</tt> to <tt>10AC9</tt>-Level 8 | |||
<tt>0x10AD1</tt> to <tt>10C1D</tt>-Level 9 | |||
<tt>0x10D70-10EB9</tt>-Level 10 | |||
<tt>0x10EBB-11007</tt>-Level 11 | |||
<tt>0x10EC0-10C1E</tt>-Level 12 | |||
<tt>0x11010-11155</tt>-Level 13 | |||
==Level Setup= | ==Level Setup== | ||
_=Blank | _=Blank | ||
Line 37: | Line 37: | ||
X=Block | X=Block | ||
After <tt>0F</tt> or <tt>FF</tt> or at the beginning of the level data is the holes data | |||
===First Digit=== | |||
(The bottom part, not the top) | (The bottom part, not the top) | ||
< | * <tt>00</tt> | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 69: | Line 61: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
* <tt>10,20,50,60</tt> | |||
< | |||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 88: | Line 79: | ||
XXXXX__XXX___XXXXX | XXXXX__XXX___XXXXX | ||
* <tt>30,40</tt> | |||
< | |||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 107: | Line 97: | ||
XXXXXXXXXX___XXXXX | XXXXXXXXXX___XXXXX | ||
< | * <tt>70</tt> | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 125: | Line 115: | ||
XXXXX__XXXXXXXXXXX | XXXXX__XXXXXXXXXXX | ||
< | * <tt>80,90</tt> | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 142: | Line 132: | ||
XX______________XX | XX______________XX | ||
< | * <tt>A0,B0,C0,D0,E0,F0</tt> | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 161: | Line 150: | ||
XX__X____X______XX | XX__X____X______XX | ||
===Second Digit=== | |||
(The top part, not the bottom) | (The top part, not the bottom) | ||
< | * <tt>00</tt> | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
Line 191: | Line 173: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
* <tt>01,02,05,06</tt> | |||
< | |||
XXXXX__XXX___XXXXX | XXXXX__XXX___XXXXX | ||
Line 211: | Line 191: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
< | * <tt>03,04</tt> | ||
XXXXXXXXXX___XXXXX | XXXXXXXXXX___XXXXX | ||
Line 229: | Line 209: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
< | * <tt>07</tt> | ||
XXXXX__XXXXXXXXXXX | XXXXX__XXXXXXXXXXX | ||
Line 248: | Line 227: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
< | * <tt>08,09</tt> | ||
XX______________XX | XX______________XX | ||
Line 268: | Line 245: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
* <tt>0A,0B,0C,0D,0E,0F</tt> | |||
< | |||
XX__X____X______XX | XX__X____X______XX | ||
Line 290: | Line 263: | ||
XXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXX | ||
===Level Arrangement=== | |||
* <tt>00</tt> | |||
00 | |||
XX | XX | ||
01 | * <tt>01</tt> to <tt>0F</tt> | ||
X_ | X_ | ||
10 | * <tt>10</tt> | ||
_X | _X | ||
11 | * <tt>11</tt> to <tt>FF</tt> | ||
__ | __ |
Revision as of 04:58, 23 August 2013
The following article is a ROM map for Bubble Bobble (Game Boy).
Levels
0x10050-Level 1
0x101B0-Level 2
0x10300-Level 3
0x10450-Level 4
0x10----Level 5
0x106A0- Level 6
0x107F0 to 1083F-Level 7 Enemy Data
0x10840 to 10882-Level 7
0x10883 to 10AC9-Level 8
0x10AD1 to 10C1D-Level 9
0x10D70-10EB9-Level 10
0x10EBB-11007-Level 11
0x10EC0-10C1E-Level 12
0x11010-11155-Level 13
Level Setup
_=Blank
X=Block
After 0F or FF or at the beginning of the level data is the holes data
First Digit
(The bottom part, not the top)
- 00
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 10,20,50,60
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXX__XXX___XXXXX
- 30,40
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXX___XXXXX
- 70
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXX__XXXXXXXXXXX
- 80,90
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
- A0,B0,C0,D0,E0,F0
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX__X____X______XX
Second Digit
(The top part, not the bottom)
- 00
XXXXXXXXXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 01,02,05,06
XXXXX__XXX___XXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 03,04
XXXXXXXXXX___XXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 07
XXXXX__XXXXXXXXXXX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 08,09
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
- 0A,0B,0C,0D,0E,0F
XX__X____X______XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XX______________XX
XXXXXXXXXXXXXXXXXX
Level Arrangement
- 00
XX
- 01 to 0F
X_
- 10
_X
- 11 to FF
__