Bubble Bobble (Game Boy)/ROM map: Difference between revisions

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==Levels==
==Levels==


10050-Level 1
<tt>0x10050</tt>-Level 1


101B0-Level 2
<tt>0x101B0</tt>-Level 2


10300-Level 3
<tt>0x10300</tt>-Level 3


10450-Level 4
<tt>0x10450</tt>-Level 4


10XXX-Level 5
<tt>0x10---</tt>-Level 5


106A0- Level 6
<tt>0x106A0</tt>- Level 6


107F0-1083F-Level 7 Enemy Data
<tt>0x107F0</tt> to <tt>1083F</tt>-Level 7 Enemy Data


10840-10882-Level 7
<tt>0x10840</tt> to <tt>10882</tt>-Level 7


10883-10AC9-Level 8
<tt>0x10883</tt> to <tt>10AC9</tt>-Level 8


10AD1-10C1D-Level 9
<tt>0x10AD1</tt> to <tt>10C1D</tt>-Level 9


10D70-10EB9-Level 10
<tt>0x10D70-10EB9</tt>-Level 10


10EBB-11007-Level 11
<tt>0x10EBB-11007</tt>-Level 11


10EC0-10C1E-Level 12
<tt>0x10EC0-10C1E</tt>-Level 12


11010-11155-Level 13
<tt>0x11010-11155</tt>-Level 13


==Level Setup=
==Level Setup==


_=Blank
_=Blank
Line 37: Line 37:
X=Block
X=Block


After <tt>0F</tt> or <tt>FF</tt> or at the beginning of the level data is the holes data


 
===First Digit===
 
After 0F or FF or at the begining of the level data is the holes data
 
 
 
 
 
<b><i>First Digit~</i></b>


(The bottom part, not the top)
(The bottom part, not the top)


<b>00=</b>
* <tt>00</tt>
 


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 69: Line 61:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


 
* <tt>10,20,50,60</tt>
<b>10,20,50,60=</b>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 88: Line 79:
XXXXX__XXX___XXXXX
XXXXX__XXX___XXXXX


 
* <tt>30,40</tt>
<b>30,40=</b>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 107: Line 97:
XXXXXXXXXX___XXXXX
XXXXXXXXXX___XXXXX


<B>70</B>
* <tt>70</tt>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 125: Line 115:
XXXXX__XXXXXXXXXXX
XXXXX__XXXXXXXXXXX


<b>80,90=</b>
* <tt>80,90</tt>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 142: Line 132:


XX______________XX
XX______________XX
 


<b>A0,B0,C0,D0,E0,F0=</b>
* <tt>A0,B0,C0,D0,E0,F0</tt>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 161: Line 150:


XX__X____X______XX    
XX__X____X______XX    
 


<i><b>Second Digit~</b></i>
===Second Digit===


(The top part, not the bottom)
(The top part, not the bottom)


<b>00=</b>
* <tt>00</tt>


XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX
Line 191: Line 173:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


 
* <tt>01,02,05,06</tt>
<b>01,02,05,06=</b>
 


XXXXX__XXX___XXXXX
XXXXX__XXX___XXXXX
Line 211: Line 191:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


<b>03,04=</b>
* <tt>03,04</tt>


XXXXXXXXXX___XXXXX
XXXXXXXXXX___XXXXX
Line 229: Line 209:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


<b>07=</b>
* <tt>07</tt>
 


XXXXX__XXXXXXXXXXX
XXXXX__XXXXXXXXXXX
Line 248: Line 227:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


<b>08,09=</b>
* <tt>08,09</tt>
 
 
   
   
XX______________XX
XX______________XX
Line 268: Line 245:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


 
* <tt>0A,0B,0C,0D,0E,0F</tt>
<b>0A,0B,0C,0D,0E,0F=</b>
 
 
 


XX__X____X______XX
XX__X____X______XX
Line 290: Line 263:
XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX


===Level Arrangement===


 
* <tt>00</tt>  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level Arrangement
 
 
_=Blank
 
X=Block
 
 
 
 
 
 
00=  


XX
XX


01-0F=
* <tt>01</tt> to <tt>0F</tt>


X_
X_


10=
* <tt>10</tt>


_X
_X


11=
* <tt>11</tt> to <tt>FF</tt>
__
 
22=
 
__
 
33=
 
__
 
44=
 
__
 
55=
 
__
__

Revision as of 04:58, 23 August 2013

Chip tiny.png The following article is a ROM map for Bubble Bobble (Game Boy).

Levels

0x10050-Level 1

0x101B0-Level 2

0x10300-Level 3

0x10450-Level 4

0x10----Level 5

0x106A0- Level 6

0x107F0 to 1083F-Level 7 Enemy Data

0x10840 to 10882-Level 7

0x10883 to 10AC9-Level 8

0x10AD1 to 10C1D-Level 9

0x10D70-10EB9-Level 10

0x10EBB-11007-Level 11

0x10EC0-10C1E-Level 12

0x11010-11155-Level 13

Level Setup

_=Blank

X=Block

After 0F or FF or at the beginning of the level data is the holes data

First Digit

(The bottom part, not the top)

  • 00

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 10,20,50,60

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXX__XXX___XXXXX

  • 30,40

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXX___XXXXX

  • 70

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXX__XXXXXXXXXXX

  • 80,90

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

  • A0,B0,C0,D0,E0,F0

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX__X____X______XX

Second Digit

(The top part, not the bottom)

  • 00

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 01,02,05,06

XXXXX__XXX___XXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 03,04

XXXXXXXXXX___XXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 07

XXXXX__XXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 08,09

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 0A,0B,0C,0D,0E,0F

XX__X____X______XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

Level Arrangement

  • 00

XX

  • 01 to 0F

X_

  • 10

_X

  • 11 to FF

__