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Mother 3/PSI data: Difference between revisions
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==Animations== | ==Animations== | ||
These affect which visual animations play. It is not fully known how these correspond to the [[MOTHER_3:Battle_animations_entry_table|battle animations entry table]]. | These affect which visual animations play. It is not fully known how these correspond to the [[MOTHER_3:Battle_animations_entry_table|battle animations entry table]]. | ||
[[Category:MOTHER 3|PSI data]] |
Revision as of 20:22, 15 July 2013
PSI data table | |
Game | MOTHER 3 |
Start Address | 0xE1908 |
End Address | 0xE5107 |
# of Entries | 256 (0x100), only 100 used |
Entry Length | 56 bytes (0x38) |
Total Length | 36864 bytes (0x3800) |
Back to the ROM map |
Overview
The PSI data table contains parameters for each PSI move in the game. The ordering is consistent with the game's internal PSI names listing.
Format
Each entry in the table uses 144 bytes.
Field listing
- 00-03 (04) = Unclassified data
- 04-04 (01) = [ A ] Type
- 05-0B (07) = Unclassified data
- 0C-0D (02) = [ B ] PP cost
- 0E-17 (0A) = Unclassified data
- 18-18 (01) = [ C ] Target
- 19-1D (05) = Unclassified data
- 1E-1F (02) = [ D ] Low amount
- 20-21 (02) = [ E ] High amount
- 22-2E (0D) = Unclassified data
- 2F-2F (01) = [ F ] Animation 1
- 30-30 (01) = [ G ] Animation 2
- 31-37 (07) = Unclassified data
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ ? ] [ A] [ ? ] [ B ] [ ? -> 10 | <- ? ] [ C] [ ? ] [ D ] 20 | [ E ] [ ? ] [ F] 30 | [ G] [ ? ]
Type
The type value determines in which category it is placed:
00: Offense |
01: Recover |
02: Assist |
Target
The target value seems to affect how the ability is targeted. Known values are:
01: One party member |
03: All party members |
04: Healing Ω |
0D: One enemy |
0E: All enemies |
0F: One strike |
10: Two strikes |
11: Three strikes |
12: Four strikes |
13: Multiple strikes (PK Ground) |
Low/high amounts
These affect the bounds of damage or recovery for abilities based on such.
Animations
These affect which visual animations play. It is not fully known how these correspond to the battle animations entry table.