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Mother 3/Seventh circle of ASCII hell: Difference between revisions
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(Created page with "{{Infobox table|name=Seventh circle of ASCII hell |game=MOTHER 3 |loc=ROM |start=0xED940 |end=0x119C23 |numentries=- |entrylength=- |totallength=180964 bytes (0x2C2E4) }} ==O...") |
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==Overview== | ==Overview== | ||
The Seventh Circle of ASCII Hell™ is a massive pool of ASCII text, seemingly related to the game's source code. The ASCII itself doesn't appear to be used; however, there are some very important data blocks sprinkled | The Seventh Circle of ASCII Hell™ is a massive pool of ASCII text, seemingly related to the game's source code. The ASCII itself doesn't appear to be used; however, there are some very important data blocks sprinkled throughout. The known blocks are outlined below. | ||
==Known data blocks== | ==Known data blocks== |
Revision as of 03:39, 15 July 2013
Seventh circle of ASCII hell | |
Game | MOTHER 3 |
Start Address | 0xED940 |
End Address | 0x119C23 |
# of Entries | - |
Entry Length | - |
Total Length | 180964 bytes (0x2C2E4) |
Back to the ROM map |
Overview
The Seventh Circle of ASCII Hell™ is a massive pool of ASCII text, seemingly related to the game's source code. The ASCII itself doesn't appear to be used; however, there are some very important data blocks sprinkled throughout. The known blocks are outlined below.
Known data blocks
- 0112EA8-0112F17 (0000070) = Attack sound probability distribution table
- 01135A8-011368B (00000E4) = Hypnosis music mappings
- 0119BF0-0119C23 (0000034) = Note length table