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Mother 3/Enemy data: Difference between revisions
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(Created page with "{{Infobox table|name=Enemy data table |game=MOTHER 3 |loc=ROM |start=0xD0D28 |end=0xD9D27 |numentries=256 (0x100) |entrylength=144 bytes (0x90) |totallength=36864 bytes (0x900...") |
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|totallength=36864 bytes (0x9000) | |totallength=36864 bytes (0x9000) | ||
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==Overview== | |||
The enemy data table contains the stats for each enemy in the game. It does not include the enemy names; for that, see the [[MOTHER_3:Enemy_names|enemy names table]]. | |||
==Format== | |||
Each entry in the table uses 144 bytes, arranged as follows: | |||
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
+-------------------------------------------------------------------------------- | |||
00 | [ ? ] {{color2|#000000|#87CEEB|[ A ]}} {{color2|#000000|#90EE90|[ B ]}} {{color2|#000000|#FFB6C1|[ C ]}} | |||
10 | {{color2|#000000|#FAFAD2|[ D ]}} {{color2|#000000|#FFFFE0|[ E ]}} {{color2|#000000|#B0C4DE|[ F ]}} {{color2|#000000|#D3D3D3|[ G ]}} {{color2|#000000|#F08080|[ H]}} {{color2|#000000|#FFA07A|[ I]}} {{color2|#000000|#ADD8E6|[ J]}} {{color2|#FFFFFF|#00008B|[ K]}} | |||
20 | [ ? ] {{color2|#FFFFFF|#006400|[ L]}} {{color2|#FFFFFF|#8B0000|[ M]}} {{color2|#FFFFFF|#B8860B|[ N]}} {{color2|#FFFFFF|#483D8B|[ O]}} [ ? ] {{color2|#FFFFFF|#A9A9A9|[ P ->}} | |||
30 | {{color2|#FFFFFF|#A9A9A9|<- P ->}} | |||
40 | {{color2|#FFFFFF|#A9A9A9|<- P ->}} | |||
50 | {{color2|#FFFFFF|#A9A9A9|<- P ]}} {{color2|#FFFFFF|#000000|[ Q ->}} | |||
60 | {{color2|#FFFFFF|#000000|<- Q ]}} [ ? ] {{color2|#FFFFFF|#008B8B|[ R]}} {{color2|#FFFFFF|#FF8C00|[ S]}} [ ? -> | |||
70 | <- ? ] {{color2|#FFFFFF|#8B008B|[ T ->}} | |||
80 | {{color2|#FFFFFF|#8B008B|<- T ]}} {{color2|#FFFFFF|#9932CC|[ U ]}} {{color2|#FFFFFF|#BDB76B|[ V ]}} [ ? ] |
Revision as of 03:00, 14 July 2013
Enemy data table | |
Game | MOTHER 3 |
Start Address | 0xD0D28 |
End Address | 0xD9D27 |
# of Entries | 256 (0x100) |
Entry Length | 144 bytes (0x90) |
Total Length | 36864 bytes (0x9000) |
Back to the ROM map |
Overview
The enemy data table contains the stats for each enemy in the game. It does not include the enemy names; for that, see the enemy names table.
Format
Each entry in the table uses 144 bytes, arranged as follows:
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ ? ] [ A ] [ B ] [ C ] 10 | [ D ] [ E ] [ F ] [ G ] [ H] [ I] [ J] [ K] 20 | [ ? ] [ L] [ M] [ N] [ O] [ ? ] [ P -> 30 | <- P -> 40 | <- P -> 50 | <- P ] [ Q -> 60 | <- Q ] [ ? ] [ R] [ S] [ ? -> 70 | <- ? ] [ T -> 80 | <- T ] [ U ] [ V ] [ ? ]