Template:SNES: Difference between revisions

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<div id="catlinks">[[Image:SNES_small.png]]The following article is a game for the [[Super Nintendo Entertainment System]].</div>
{{SNES| title = 7th Saga
{{clear}}<br>
|image = [[Image:421screenshot1.png|center]]
|name = SUPER MARIOWORLD
|company = Enix
|country = USA
|video = NTSC
|game = 7th Saga
}}


{| class="infobox bordered" cellpadding="4" style="width: 22em; font-size: 95%; float: right;"
==Miscellaneous==
| align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | '''''{{{title}}}'''''
* The game multiplies all experience values from the table by 2.2.  This following line, found in the ROM, loads in the multiplier number of 2.203125  (0234 is an 8.8 fixed point number).  So a monster with 0C (12) as its EXP value actually gives you 1A (26) EXP
|-
 
| align="center" colspan="2" | {{{image}}}
<pre>$C2/8044 A9 34 02    LDA #$0234</pre>
|- valign="top"
 
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Name'''
You can use either the rom patch or the Game Genie code below to make monsters give 3x the normal EXP:
| style="width:14em" | {{{name}}}
 
|- valign="top"
Rom patch:
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Company'''
<pre>C28046:06</pre>
| {{{company}}}
Game Genie Code:
|- valign="top"
<pre>D160-7F66</pre>
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Header'''
 
| {{{header}}}
This makes the monsters give you 6.2x as much exp instead of 2.2x exp.
|- valign="top"
 
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Bank'''
Credit: Dwedit
| {{{bank}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Interleaved'''
| {{{interleaved}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''SRAM'''
| {{{sram}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Type'''
| {{{type}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''ROM'''
| {{{rom}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Country'''
| {{{country}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Video'''
| {{{video}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''ROM Speed'''
| {{{romspeed}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Revision'''
| {{{revision}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Checksum'''
| {{{checksum}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''CRC32'''
| {{{crc32}}}
|-
| align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | [[{{{game}}}:ROM map|'''ROM map''']] | [[{{{game}}}:RAM map|'''RAM map''']] | [[{{{game}}}:TBL|'''Text table''']] | [[{{{game}}}:Notes|'''Notes''']] | [[{{{game}}}:Tutorials|'''Tutorials''']]
|}
<includeonly>[[Category:SNES games]][[Category:{{{game}}}]]</includeonly>

Revision as of 21:27, 4 December 2012

Template loop detected: Template:SNES

Miscellaneous

  • The game multiplies all experience values from the table by 2.2. This following line, found in the ROM, loads in the multiplier number of 2.203125 (0234 is an 8.8 fixed point number). So a monster with 0C (12) as its EXP value actually gives you 1A (26) EXP
$C2/8044 A9 34 02    LDA #$0234

You can use either the rom patch or the Game Genie code below to make monsters give 3x the normal EXP:

Rom patch:

C28046:06

Game Genie Code:

D160-7F66

This makes the monsters give you 6.2x as much exp instead of 2.2x exp.

Credit: Dwedit

Miscellaneous

  • The game multiplies all experience values from the table by 2.2. This following line, found in the ROM, loads in the multiplier number of 2.203125 (0234 is an 8.8 fixed point number). So a monster with 0C (12) as its EXP value actually gives you 1A (26) EXP
$C2/8044 A9 34 02    LDA #$0234

You can use either the rom patch or the Game Genie code below to make monsters give 3x the normal EXP:

Rom patch:

C28046:06

Game Genie Code:

D160-7F66

This makes the monsters give you 6.2x as much exp instead of 2.2x exp.

Credit: Dwedit