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Talk:NES:Hardware information: Difference between revisions
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The original article was marked as contributed by Lukeusher123. --[[User:AnyoneEB|AnyoneEB]] 16:48, 18 Oct 2005 (EDT) | The original article was marked as contributed by Lukeusher123. --[[User:AnyoneEB|AnyoneEB]] 16:48, 18 Oct 2005 (EDT) | ||
== The 256x224 myth == | |||
All Nintendo Entertainment System and Nintendo Family Computer consoles in all regions generate a 256x240 pixel picture. The 256x224 picture is a myth perpetuated by authors of some emulators. It originated out of the fact that most NTSC TVs show only 220 or so scanlines of a 240p signal, the rest being hidden in the overscan. But a studio monitor (without overscan) or a PC TV-in card connected to a typical PC monitor (also without overscan) will show the entire 256x224 picture. Yes, games such as Astyanax and Super C will have artifacts in the overscan areas, but so do Super Mario 3 and Kirby's Adventure. --[[User:Tepples|Tepples]] 02:25, 24 Oct 2005 (EDT) |
Latest revision as of 00:32, 31 August 2011
The original article was marked as contributed by Lukeusher123. --AnyoneEB 16:48, 18 Oct 2005 (EDT)
The 256x224 myth
All Nintendo Entertainment System and Nintendo Family Computer consoles in all regions generate a 256x240 pixel picture. The 256x224 picture is a myth perpetuated by authors of some emulators. It originated out of the fact that most NTSC TVs show only 220 or so scanlines of a 240p signal, the rest being hidden in the overscan. But a studio monitor (without overscan) or a PC TV-in card connected to a typical PC monitor (also without overscan) will show the entire 256x224 picture. Yes, games such as Astyanax and Super C will have artifacts in the overscan areas, but so do Super Mario 3 and Kirby's Adventure. --Tepples 02:25, 24 Oct 2005 (EDT)