Chrono Trigger (SNES)/RAM map: Difference between revisions

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(New page: <pre>File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|____________ 0x0000 | 2560 | Slot #1 0x0A00 | 2560 | Slot #2 0x1400 | 2560 | Slot #3 0x1FE0 | ...)
 
(Added rammap template)
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{{rammap|game=Chrono Trigger}}
<pre>File Structure (0x2000 = 8192 bytes)
<pre>File Structure (0x2000 = 8192 bytes)



Revision as of 13:44, 28 August 2011

Chip tiny.png The following article is a RAM map for Chrono Trigger (SNES).

File Structure (0x2000 = 8192 bytes)

	Offset | Len  | Description
	_______|______|____________
	0x0000 | 2560 | Slot #1
	0x0A00 | 2560 | Slot #2
	0x1400 | 2560 | Slot #3
	0x1FE0 |    1 | Last Save
	0x1FF0 |    6 | Checksums (3 slots of 2 bytes)

Save Slot Structure (0xA00 = 2560 bytes)

	Hex | Len | Description
	____|_____|____________
	000 | 256 | Item Type
	100 | 256 | Item Count
	200 | 560 | Characters (Crono, Marle, Lucca, Robo, Frog, Ayla, Magus, Epoch)
	580 | 3   | Party Members
	59C | 1   | Save Count
	5B0 | 48  | Names (8 slots, 6 byte C-style strings)
	5E0 | 3   | Gold
	5E3 | 6   | Time (MS, SS, MM, HH)
	5F3 | 2   | World
	5F5 | 2   | Player X, Y

Character Structure (0x50 = 80 bytes)

	Hex| Len| Description
	___|____|____________
	00 | 1  | Name ID
	01 | 1  | Character ID
	03 | 2  | Current HP
	05 | 2  | Max Hp
	07 | 2  | Current MP
	09 | 2  | Base Max HP
	0B | 1  | Base Power
	0C | 1  | Base Stamina
	0D | 1  | Base Speed
	0E | 1  | Base Magic
	0F | 1  | Base Hit
	10 | 1  | Base Evade
	11 | 1  | Base Magic Defence
	12 | 1  | Level
	13 | 3  | Experience
	27 | 4  | Equip x 4
	2B | 2  | Exp To Level
	36 | 1  | Current Power
	37 | 1  | Current Stamina
	38 | 1  | Current Speed
	39 | 1  | Current Magic
	3A | 1  | Current Hit
	3B | 1  | Current Evade
	3C | 1  | Current Magic Defence
	3D | 1  | Current Attack
	3E | 1  | Current Defence
	3F | 2  | Current Max HP