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Contra (NES)/ROM map: Difference between revisions
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*00000-0000F | {{rommap|game=Contra}} | ||
*00010-03D7F | |||
*03D80-0400F | * <tt>00000 - 0000F</tt> = iNES Header | ||
*04010-07DFF | * <tt>00010 - 03D7F</tt> = Unpatterned | ||
*07E00-0800F | * <tt>03D80 - 0400F</tt> = Empty | ||
*08010-09187 | * <tt>04010 - 07DFF</tt> = Patterned/Unpatterned | ||
*0918D-0923F | * <tt>07E00 - 0800F</tt> = Empty | ||
*09240-0925F | * <tt>08010 - 09187</tt> = Patterned/Unpatterned | ||
*09260-0B00F | * <tt>0918D - 0923F</tt> = Text (Title Screen) | ||
*0B010-0BD4F | * <tt>09240 - 0925F</tt> = Patterned/Unpatterned | ||
*0BD50-0C00F | * <tt>09260 - 0B00F</tt> = Graphics | ||
*0C010-1000F | * <tt>0B010 - 0BD4F</tt> = Patterned/Unpatterned | ||
*10010-138CF | * <tt>0BD50 - 0C00F</tt> = Empty | ||
*138D0-13C3A | * <tt>0C010 - 1000F</tt> = Patterned | ||
*13C3B-13DDF | * <tt>10010 - 138CF</tt> = Graphics | ||
*13DE0-1400F | * <tt>138D0 - 13C3A</tt> = Patterned | ||
*14010-16DEF | * <tt>13C3B - 13DDF</tt> = Text (Credits) | ||
*16DF0-1764F | * <tt>13DE0 - 1400F</tt> = Empty | ||
*17650-1800F | * <tt>14010 - 16DEF</tt> = Graphics | ||
*18010-1B26F | * <tt>16DF0 - 1764F</tt> = Patterned | ||
*1B270-1B2A5 | * <tt>17650 - 1800F</tt> = Empty | ||
*1B2A6-1B3C3 | * <tt>18010 - 1B26F</tt> = Graphics | ||
*1B3C4-1BD3F | * <tt>1B270 - 1B2A5</tt> = Patterned/Unpatterned | ||
*1BD40-1C00F | * <tt>1B2A6 - 1B3C3</tt> = Text (In between levels / Stage names) | ||
*1C010-1EEAF | * <tt>1B3C4 - 1BD3F</tt> = Patterned/Unpatterned | ||
*1EEB0-1EFCF | * <tt>1BD40 - 1C00F</tt> = Empty | ||
*1F630-1FC0F | * <tt>1C010 - 1EEAF</tt> = Patterned/Unpatterned | ||
*1FC10-2000F | * <tt>1EEB0 - 1EFCF</tt> = Enemy Data table | ||
*AND | * <tt>1F630 - 1FC0F</tt> = Empty | ||
*ROM: 1EEB0 Memory: EEA0 | * <tt>1FC10 - 2000F</tt> = Patterned | ||
* AND | |||
* ROM: 1EEB0 Memory: EEA0 |
Revision as of 00:43, 28 August 2011
The following article is a ROM map for Contra (NES).
- 00000 - 0000F = iNES Header
- 00010 - 03D7F = Unpatterned
- 03D80 - 0400F = Empty
- 04010 - 07DFF = Patterned/Unpatterned
- 07E00 - 0800F = Empty
- 08010 - 09187 = Patterned/Unpatterned
- 0918D - 0923F = Text (Title Screen)
- 09240 - 0925F = Patterned/Unpatterned
- 09260 - 0B00F = Graphics
- 0B010 - 0BD4F = Patterned/Unpatterned
- 0BD50 - 0C00F = Empty
- 0C010 - 1000F = Patterned
- 10010 - 138CF = Graphics
- 138D0 - 13C3A = Patterned
- 13C3B - 13DDF = Text (Credits)
- 13DE0 - 1400F = Empty
- 14010 - 16DEF = Graphics
- 16DF0 - 1764F = Patterned
- 17650 - 1800F = Empty
- 18010 - 1B26F = Graphics
- 1B270 - 1B2A5 = Patterned/Unpatterned
- 1B2A6 - 1B3C3 = Text (In between levels / Stage names)
- 1B3C4 - 1BD3F = Patterned/Unpatterned
- 1BD40 - 1C00F = Empty
- 1C010 - 1EEAF = Patterned/Unpatterned
- 1EEB0 - 1EFCF = Enemy Data table
- 1F630 - 1FC0F = Empty
- 1FC10 - 2000F = Patterned
- AND
- ROM: 1EEB0 Memory: EEA0