Mother 2/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Map Bank: fully mapped)
(→‎Battle Bank: fully mapped)
Line 83: Line 83:


== Battle Bank ==
== Battle Bank ==
* <tt>101A80-10E1B3 (00c734)</tt> = '''''Battle Data Block (Unspecified)'''''
* <tt>101A80-10BA7F (00a000)</tt> = [[Mother 2:Map Data:Enemy Placement data|Map Data: Enemy Placement data]]
* <tt>10BA80-10BDAB (00032c)</tt> = [[Mother 2:Enemy Placement Groups Pointer Table|Enemy Placement Groups Pointer Table]]
* <tt>10BDAC-10C80C (000a61)</tt> = [[Mother 2:Enemy Placement Groups Table|Enemy Placement Groups Table]]
* <tt>10C80D-10D72C (000f20)</tt> = [[Mother 2:Enemy Battle Groups Pointer Table|Enemy Battle Groups Pointer Table]]
* <tt>10D72D-10D74B (00001f)</tt> = '''''Apparent Garbage Data'''''
* <tt>10D74C-10E1B3 (000a68)</tt> = [[Mother 2:Enemy Battle Groups Table|Enemy Battle Groups Table]]
* <tt>10E1B4-1101FF (00204c)</tt> = '''Nullspace'''
* <tt>10E1B4-1101FF (00204c)</tt> = '''Nullspace'''



Revision as of 03:44, 2 March 2011

Chip tiny.png The following article is a ROM map for Mother 2.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

  • 0A0200-0EFAC9 (04f8ca) = Animation Data Block (Unspecified)
  • 0EFACA-0F01FF (000736) = Nullspace

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

  • 160200-18F25D (02f05e) = Map Construction Primary Data Block (Unspecified)

Anti-Piracy Screens Bank

Map Construction Secondary Bank

  • 190200-1FEE10 (06ec11) = Map Construction Secondary Data Block (Unspecified)
  • 1FEE11-2001FF (0013ef) = Nullspace

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank