Little Nemo: The Dream Master/ROM map: Difference between revisions

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(New page: {{rommap|game=Little Nemo The Dream Master}} == ROM Map == ==Text== * 0x1AC10-0x1AC11: PPU Adress of the text * 0x1AC12-0x1AC15: 1905 * 0x1AC17-0x1AC18: PPU Adress of the text * 0x1AC19-...)
 
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Line 12: Line 12:
==Presentation==
==Presentation==
* 0x1AC21-0x1AC22: PPU Adress of the initial position of graphics (X/Y) (0/8)
* 0x1AC21-0x1AC22: PPU Adress of the initial position of graphics (X/Y) (0/8)
* 0X1AC23-0x1AE23: First Screen of presentation
* 0x1AC23-0x1AE23: First Screen of presentation


Second screen of presentation (Nemo in Bed):
Second screen of presentation (Nemo in Bed):
Line 30: Line 30:
* 0x1AE6D-0x1AE76: 88 89 F3 92 93 94 95 96 91 89
* 0x1AE6D-0x1AE76: 88 89 F3 92 93 94 95 96 91 89
* 0x1AE77: FE (End of bytes)
* 0x1AE77: FE (End of bytes)
* 0x1AE78-0x1AE79: PPU Adress (2208)
* 0x1AE7A-0x1AE83: 88 89 97 98 99 9A 9B 9C 91 89
* 0x1AE84: FE (End of bytes)
* 0x1AE85-0x1AE86: PPU Adress (2228)
* 0x1AE87-0x1AE90: 88 89 9D 9E 9F A0 A1 A2 A3 89
* 0x1AE91: FE (End of bytes)
* 0x1AE92-0x1AE93: PPU Adress (2248)
* 0x1AE94-0x1AE9D: 88 89 A4 A5 A6 A7 A8 A9 AA 89
* 0x1AE9E: FE (End of bytes)
* 0x1AE9F-0x1AEA0: PPU Adress (2268)
* 0x1AEA1-0x1AEAA: 88 89 AB AC AD AE AF B0 B1 89
* 0x1AEAB: FE (End of bytes)
* 0x1AEAC-0x1AEAD: PPU Adress (2288)
* 0x1AEAE-0x1AEB8: 88 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
* 0x1AEB9: FE (End of bytes)
* 0x1AEBA-0x1AEBB: PPU Adress (22A8)
* 0x1AEBC-0x1AEC7: 88 BC BD BE BF E0 E1 E2 E3 E4 E5 E6
* 0x1AEC8: FE (End of bytes)
* 0x1AEC9-0x1AECA: PPU Adress (22C8)
* 0x1AECB-0x1AED7: 88 E7 E8 E9 EA EB 40 40 40 40 EC ED EE
* 0x1AED8: FE (End of bytes)
* 0x1AED9-0x1AEDA: PPU Adress (22E8)
* 0x1AEDB-0x1AEE8: 88 EF F0 F1 F2 40 40 40 40 40 40 40 40 EE
* 0x1AEE9: FE (End of bytes)

Revision as of 19:51, 7 August 2009

Chip tiny.png The following article is a ROM map for Little Nemo: The Dream Master.

ROM Map

Text

  • 0x1AC10-0x1AC11: PPU Adress of the text
  • 0x1AC12-0x1AC15: 1905
  • 0x1AC17-0x1AC18: PPU Adress of the text
  • 0x1AC19-0x1AC20: NEW YORK


Presentation

  • 0x1AC21-0x1AC22: PPU Adress of the initial position of graphics (X/Y) (0/8)
  • 0x1AC23-0x1AE23: First Screen of presentation

Second screen of presentation (Nemo in Bed):

  • 0x1AE45-0x1AE46: PPU Adress Top of bed Left (2188)
  • 0x1AE47-0x1AE49: 85 86 87
  • 0x1AE4A: FE (End of bytes)
  • 0x1AE4B-0x1AE4C: PPU Adress Top of bed Right (2190)
  • 0x1AE4D-0x1AE4F: 85 86 87
  • 0x1AE50: FE (End of bytes)
  • 0x1AE51-0x1AE52: PPU Adress (21A8)
  • 0x1AE53-0x1AE5C: 88 89 8A 8A 8B 8C 8D 8D 8E 89
  • 0x1AE5D: FE (End of bytes)
  • 0x1AE5E-0x1AE5F: PPU Adress (21C8)
  • 0x1AE60-0x1AE69: 88 89 F3 F3 8F 90 40 40 91 89
  • 0x1AE6A: FE (End of bytes)
  • 0x1AE6B-0x1AE6C: PPU Adress (21E8)
  • 0x1AE6D-0x1AE76: 88 89 F3 92 93 94 95 96 91 89
  • 0x1AE77: FE (End of bytes)
  • 0x1AE78-0x1AE79: PPU Adress (2208)
  • 0x1AE7A-0x1AE83: 88 89 97 98 99 9A 9B 9C 91 89
  • 0x1AE84: FE (End of bytes)
  • 0x1AE85-0x1AE86: PPU Adress (2228)
  • 0x1AE87-0x1AE90: 88 89 9D 9E 9F A0 A1 A2 A3 89
  • 0x1AE91: FE (End of bytes)
  • 0x1AE92-0x1AE93: PPU Adress (2248)
  • 0x1AE94-0x1AE9D: 88 89 A4 A5 A6 A7 A8 A9 AA 89
  • 0x1AE9E: FE (End of bytes)
  • 0x1AE9F-0x1AEA0: PPU Adress (2268)
  • 0x1AEA1-0x1AEAA: 88 89 AB AC AD AE AF B0 B1 89
  • 0x1AEAB: FE (End of bytes)
  • 0x1AEAC-0x1AEAD: PPU Adress (2288)
  • 0x1AEAE-0x1AEB8: 88 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
  • 0x1AEB9: FE (End of bytes)
  • 0x1AEBA-0x1AEBB: PPU Adress (22A8)
  • 0x1AEBC-0x1AEC7: 88 BC BD BE BF E0 E1 E2 E3 E4 E5 E6
  • 0x1AEC8: FE (End of bytes)
  • 0x1AEC9-0x1AECA: PPU Adress (22C8)
  • 0x1AECB-0x1AED7: 88 E7 E8 E9 EA EB 40 40 40 40 EC ED EE
  • 0x1AED8: FE (End of bytes)
  • 0x1AED9-0x1AEDA: PPU Adress (22E8)
  • 0x1AEDB-0x1AEE8: 88 EF F0 F1 F2 40 40 40 40 40 40 40 40 EE
  • 0x1AEE9: FE (End of bytes)