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EarthBound/Map Data/Tile Animation Properties Table: Difference between revisions
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The '''Freakish Map Animation''' table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset). | The '''Freakish Map Animation''' table controls the animation of [[EarthBound:Map tiles|map tiles]] in [[EarthBound]]. Each entry represents one [[EarthBound:Map graphics tileset|map graphics tileset]] (not [[EarthBound:Map tileset|map tileset]]). | ||
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Revision as of 16:37, 4 October 2005
Freakish Tile Animation Table | |
Game | [[EarthBound]] |
Start Address | 0x2F146B |
End Address | 0x2F153E |
# of Entries | 20 |
Entry Length | 1 or 9 bytes (0x1 or 0x9) |
Total Length | 211 bytes (0xD3) |
Back to the [[EarthBound/{{{loc}}} map|{{{loc}}} map]] |
The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).
Format
[ZZ] (AA BB CC DD EE FF GG HH)
- ZZ: Number of AA-HH clusters to follow
- AA: Frames of animation per cycle
- BB: Time per frame (1/60 second format)
- CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
Has an effect on the sequence used (horizontal rather than vertical?) - DD: ? - Increasing values delete an increasing amount of map tiles
- EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
- FF: ? - Changes the tiles being used?
- G?: Tile number in static tileset to start overwriting with animation effects
- ?G: Vertical graphics offset (shift tile down G pixels)
- HH: ? - Changes the tiles being used?