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EarthBound/Map Data/Global Tileset/Palette Table: Difference between revisions
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Global tileset data. Each byte represents a tileset/palette entry for a | Global tileset data. Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map. | ||
TTTT TPPP | TTTT TPPP | ||
The first five bits of each entry is the tileset, and the last three is | The first five bits of each entry is the tileset, and the last three is the palette, so you have 32 global tilesets, and 8 palettes. | ||
the palette, so you have 32 global tilesets, and 8 palettes. | |||
Note that the "global map" is 32 sectors wide by 80 sectors tall. | |||
{{stub}} | {{stub}} |
Revision as of 14:25, 6 August 2008
Global Tileset/Palette Table | |
Game | EarthBound |
Start Address | 0x17AA00 |
End Address | 0x17B3FF |
# of Entries | A00 |
Entry Length | 1 byte (0x1) |
Total Length | 2560 bytes (0xA00) |
Back to the ROM map |
Global tileset data. Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.
TTTT TPPP
The first five bits of each entry is the tileset, and the last three is the palette, so you have 32 global tilesets, and 8 palettes.
Note that the "global map" is 32 sectors wide by 80 sectors tall.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |