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Super Mario Bros./Notes: Difference between revisions
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= Hacking the End-of-Level Castles = | |||
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3) This linear string of 25 bytes can be represented on your graph paper like this: | 3) This linear string of 25 bytes can be represented on your graph paper like this: | ||
5 4 3 2 1 | 5 4 3 2 1 | ||
10 9 8 7 6 | 10 9 8 7 6 | ||
15 14 13 12 11 | 15 14 13 12 11 | ||
20 19 18 17 16 | 20 19 18 17 16 | ||
25 24 23 22 21 | 25 24 23 22 21 | ||
The first byte in this string codes for the upper-rightmost metatile, the second byte codes for the metatile directly to #'s left, etc. | |||
4) The large castles at the end of every X-3 level (and the beginning of most X-1 levels) are simply the small castle stacked on top of another, slightly taller one. This taller castle is 6 metatiles high and five metatiles wide, and is coded in a similar right-to-left, top-down fashion. Its linear byte sequence begins at $17F8. | 4) The large castles at the end of every X-3 level (and the beginning of most X-1 levels) are simply the small castle stacked on top of another, slightly taller one. This taller castle is 6 metatiles high and five metatiles wide, and is coded in a similar right-to-left, top-down fashion. Its linear byte sequence begins at $17F8. | ||
5) The little side-sections on the X-3 castle type are actually the same background image that occurs throughout World 8-3. This image is 1 metatile wide and eleven metatiles high (although it only appears to be six metatiles high since the first five bytes are assigned transparent "00" values). Its coding begins at $13CE and ends at $13D8. | 5) The little side-sections on the X-3 castle type are actually the same background image that occurs throughout World 8-3. This image is 1 metatile wide and eleven metatiles high (although it only appears to be six metatiles high since the first five bytes are assigned transparent "00" values). Its coding begins at $13CE and ends at $13D8. | ||
=Mario Palette Information= | |||
== Main Palettes == | |||
45 | There are four main palettes with all 8 colors defined | ||
46 | |||
47 | * Water | ||
48 | * Ground | ||
49 | * Underground | ||
4A | * Castle | ||
== 4 alternate palettes == | |||
* Night (sets background) | |||
* Snow (sets background, pipe color) | |||
* Night/Snow 1 (sets background, pipe, uses castle palette for rest) | |||
* Night/Snow 2 (uses castle palette for everything but background) | |||
== Other == | |||
* Mushroom type sets pipe color (over rides all other pipe color settings) | |||
* Bowser has special palette | |||
= Metatile list = | |||
<pre> | |||
00 - Blank | |||
01 - Black Metatile | |||
02 - Bush Left | |||
03 - Bush Middle | |||
04 - Bush Right | |||
05 - Mountain Left | |||
06 - Mountain Left Bottom/Middle Center | |||
07 - Mountain Middle Top | |||
08 - Mountain Right | |||
09 - Mountain Right Bottom | |||
0A - Mountain Middle Bottom | |||
0B - Bridge Guardrail | |||
0C - Chain | |||
0D - Tall Tree Top, Top Half | |||
0E - Short Tree Top | |||
0F - Tall Tree Top, Bottom Half | |||
10 - Warp Pipe End Left, Points Up | |||
11 - Warp Pipe End Right, Points Up | |||
12 - Decoration Pipe End Left, Points Up | |||
13 - Decoration Pipe End Right, Points Up | |||
14 - Pipe Shaft Left | |||
15 - Pipe Shaft Right | |||
16 - Tree Ledge Left Edge | |||
17 - Tree Ledge Middle | |||
18 - Tree Ledge Right Edge | |||
19 - Mushroom Left Edge | |||
1A - Mushroom Middle | |||
1B - Mushroom Right Edge | |||
1C - Sideways Pipe End Top | |||
1D - Sideways Pipe Shaft Top | |||
1E - Sideways Pipe Joint Top | |||
1F - Sideways Pipe End Bottom | |||
20 - Sideways Pipe Shaft Bottom | |||
21 - Sideways Pipe Joint Bottom | |||
22 - Seaplant | |||
23 - Blank, Used On Bricks Or Blocks That Are Hit | |||
24 - Flagpole Ball | |||
25 - Flagpole Shaft | |||
26 - Blank, Used In Conjunction With Vines | |||
40 - Vertical Rope | |||
41 - Horizontal Rope | |||
42 - Left Pulley | |||
43 - Right Pulley | |||
44 - Blank Used For Balance Rope | |||
45 - Castle Top | |||
46 - Castle Window Left | |||
47 - Castle Brick Wall | |||
48 - Castle Window Right | |||
49 - Castle Top W/ Brick | |||
4A - Entrance Top | |||
4B - Entrance Bottom | |||
4C - Green Ledge Stump | |||
4D - Fence | |||
4E - Tree Trunk | |||
4F - Mushroom Stump Top | |||
50 - Mushroom Stump Bottom | |||
51 - Breakable Brick W/ Line | |||
52 - Breakable Brick | |||
53 - Breakable Brick (Not Used) | |||
54 - Cracked Rock Terrain | |||
55 - Brick With Line (Power-Up) | |||
56 - Brick With Line (Vine) | |||
57 - Brick With Line (Star) | |||
58 - Brick With Line (Coins) | |||
59 - Brick With Line (1-Up) | |||
5A - Brick (Power-Up) | |||
5B - Brick (Vine) | |||
5C - Brick (Star) | |||
5D - Brick (Coins) | |||
5E - Brick (1-Up) | |||
5F - Hidden Block (1 Coin) | |||
60 - Hidden Block (1-Up) | |||
61 - Solid Block (3-D Block) | |||
62 - Solid Block (White Wall) | |||
63 - Bridge | |||
64 - Bullet Bill Cannon Barrel | |||
65 - Bullet Bill Cannon Top | |||
66 - Bullet Bill Cannon Bottom | |||
67 - Blank Used For Jumpspring | |||
68 - Half Brick Used For Jumpspring | |||
69 - Solid Block (Water Level, Green Rock) | |||
6A - Half Brick (???) | |||
6B - Water Pipe Top | |||
6C - Water Pipe Bottom | |||
6D - Flag Ball (Residual Object) | |||
80 - Cloud Left | |||
81 - Cloud Middle | |||
82 - Cloud Right | |||
83 - Cloud Bottom Left | |||
84 - Cloud Bottom Middle | |||
85 - Cloud Bottom Right | |||
86 - Water/Lava Top | |||
87 - Water/Lava | |||
88 - Cloud Level Terrain | |||
89 - Bowser's Bridge | |||
C0 - Question Block (Coin) | |||
C1 - Question Block (Power-Up) | |||
C2 - Coin | |||
C3 - Underwater Coin | |||
C4 - Empty Block | |||
C5 - Axe | |||
</pre> |
Revision as of 04:39, 22 May 2008
Hacking the End-of-Level Castles
1) Get some graphing paper, and start cordoning 2x2 squares. Make a 5x5 block of such squares (10x10 overall).
2) Reading right-to-left, from the top row down, you've got the metatile defined by $17DF, $17E0, $17E1, etc......, $17F7.
3) This linear string of 25 bytes can be represented on your graph paper like this:
5 4 3 2 1 10 9 8 7 6 15 14 13 12 11 20 19 18 17 16 25 24 23 22 21
The first byte in this string codes for the upper-rightmost metatile, the second byte codes for the metatile directly to #'s left, etc.
4) The large castles at the end of every X-3 level (and the beginning of most X-1 levels) are simply the small castle stacked on top of another, slightly taller one. This taller castle is 6 metatiles high and five metatiles wide, and is coded in a similar right-to-left, top-down fashion. Its linear byte sequence begins at $17F8.
5) The little side-sections on the X-3 castle type are actually the same background image that occurs throughout World 8-3. This image is 1 metatile wide and eleven metatiles high (although it only appears to be six metatiles high since the first five bytes are assigned transparent "00" values). Its coding begins at $13CE and ends at $13D8.
Mario Palette Information
Main Palettes
There are four main palettes with all 8 colors defined
- Water
- Ground
- Underground
- Castle
4 alternate palettes
- Night (sets background)
- Snow (sets background, pipe color)
- Night/Snow 1 (sets background, pipe, uses castle palette for rest)
- Night/Snow 2 (uses castle palette for everything but background)
Other
- Mushroom type sets pipe color (over rides all other pipe color settings)
- Bowser has special palette
Metatile list
00 - Blank 01 - Black Metatile 02 - Bush Left 03 - Bush Middle 04 - Bush Right 05 - Mountain Left 06 - Mountain Left Bottom/Middle Center 07 - Mountain Middle Top 08 - Mountain Right 09 - Mountain Right Bottom 0A - Mountain Middle Bottom 0B - Bridge Guardrail 0C - Chain 0D - Tall Tree Top, Top Half 0E - Short Tree Top 0F - Tall Tree Top, Bottom Half 10 - Warp Pipe End Left, Points Up 11 - Warp Pipe End Right, Points Up 12 - Decoration Pipe End Left, Points Up 13 - Decoration Pipe End Right, Points Up 14 - Pipe Shaft Left 15 - Pipe Shaft Right 16 - Tree Ledge Left Edge 17 - Tree Ledge Middle 18 - Tree Ledge Right Edge 19 - Mushroom Left Edge 1A - Mushroom Middle 1B - Mushroom Right Edge 1C - Sideways Pipe End Top 1D - Sideways Pipe Shaft Top 1E - Sideways Pipe Joint Top 1F - Sideways Pipe End Bottom 20 - Sideways Pipe Shaft Bottom 21 - Sideways Pipe Joint Bottom 22 - Seaplant 23 - Blank, Used On Bricks Or Blocks That Are Hit 24 - Flagpole Ball 25 - Flagpole Shaft 26 - Blank, Used In Conjunction With Vines 40 - Vertical Rope 41 - Horizontal Rope 42 - Left Pulley 43 - Right Pulley 44 - Blank Used For Balance Rope 45 - Castle Top 46 - Castle Window Left 47 - Castle Brick Wall 48 - Castle Window Right 49 - Castle Top W/ Brick 4A - Entrance Top 4B - Entrance Bottom 4C - Green Ledge Stump 4D - Fence 4E - Tree Trunk 4F - Mushroom Stump Top 50 - Mushroom Stump Bottom 51 - Breakable Brick W/ Line 52 - Breakable Brick 53 - Breakable Brick (Not Used) 54 - Cracked Rock Terrain 55 - Brick With Line (Power-Up) 56 - Brick With Line (Vine) 57 - Brick With Line (Star) 58 - Brick With Line (Coins) 59 - Brick With Line (1-Up) 5A - Brick (Power-Up) 5B - Brick (Vine) 5C - Brick (Star) 5D - Brick (Coins) 5E - Brick (1-Up) 5F - Hidden Block (1 Coin) 60 - Hidden Block (1-Up) 61 - Solid Block (3-D Block) 62 - Solid Block (White Wall) 63 - Bridge 64 - Bullet Bill Cannon Barrel 65 - Bullet Bill Cannon Top 66 - Bullet Bill Cannon Bottom 67 - Blank Used For Jumpspring 68 - Half Brick Used For Jumpspring 69 - Solid Block (Water Level, Green Rock) 6A - Half Brick (???) 6B - Water Pipe Top 6C - Water Pipe Bottom 6D - Flag Ball (Residual Object) 80 - Cloud Left 81 - Cloud Middle 82 - Cloud Right 83 - Cloud Bottom Left 84 - Cloud Bottom Middle 85 - Cloud Bottom Right 86 - Water/Lava Top 87 - Water/Lava 88 - Cloud Level Terrain 89 - Bowser's Bridge C0 - Question Block (Coin) C1 - Question Block (Power-Up) C2 - Coin C3 - Underwater Coin C4 - Empty Block C5 - Axe