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Lagoon (SNES)/ROM map: Difference between revisions
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(hp table and mp table) |
(added audio offset) |
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==Misc== | ==Misc== | ||
0x02:ca81 (000002) Gold gift from Atland Mayor | 0x02:ca81 (000002) Gold gift from Atland Mayor | ||
==Audio== | |||
0x06:80a8 (000c9c) Audio code/data | |||
==Graphics== | ==Graphics== |
Revision as of 23:44, 8 May 2008
The following article is a ROM map for Lagoon (SNES).
Keep in mind that two-byte numbers are in reverse order in the file.
ROM File offsets:
ASM Code Bank
0x00:0013 Reset Vector 0x00:94f7 (000037) Str increase subroutine 0x00:952f (00004f) Def increase subroutine 0x00:d05a (000002) Shortsword price (atland) 0x00:d05c (000002) Bandit armor price 0x00:d05e (000002) Iron shield price
Leveling Data Tables
0x00:e0b0 (000047) Base str table 0x00:e0f8 (000047) Base def table 0x00:e140 (000023) HP table 0x00:e164 (000023) MP table
More ASM
0x01:05f6 (000028) Routine reads dialogue text into RAM 0x01:59d9 Starting level 0x01:59ec Starting strength 0x01:59fb Starting defense 0x01:5a01 (000002) Starting gold
Text Bank
0x02:0200-0670 Text 0x02:0870-5010 Text 0x02:5210-6680 Text 0x02:6790-77d0 Text
Monster Data Bank
0x02:91f0 Monster data follows this offset 0x02:946b (000002) Samson gold 0x02:946d (000002) Samson exp 0x02:947a (000002) Natela gold 0x02:947c (000002) Natela exp 0x02:9489 (000002) Eardon gold 0x02:948b (000002) Eardon exp 0x02:9498 (000002) Duma gold 0x02:949a (000002) Duma exp 0x02:94c5 (000002) Thimale gold 0x02:94c7 (000002) Thimale exp 0x02:94d4 (000002) Battler gold 0x02:94d6 (000002) Battler exp 0x02:953d (000002) Ella gold 0x02:953f (000002) Ella exp
Misc
0x02:ca81 (000002) Gold gift from Atland Mayor
Audio
0x06:80a8 (000c9c) Audio code/data
Graphics
0x08:8000-b600 Nasir Graphics (uncompressed) 0x08:b600-be00 Shield graphics (uncompressed) 0x0b:8e00-a800 Item graphics (uncompressed)
Compressed Graphics
0x0e:e47a-e54f Logo graphic compression dictionary 0x0e:e54f Logo graphic starting byte (compressed)
Unused
0x0f:fca0-ffd0 Unused