If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Metroid Fusion/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(input stuff) |
||
Line 383: | Line 383: | ||
|- | |- | ||
|3000B87 || Event counter | |3000B87 || Event counter | ||
|- | |||
|300137C || Button Input | |||
|- | |||
|300137E || New Input | |||
|- | |||
|3001380 || Changed Input | |||
|- | |- | ||
|3001245 || Pose status | |3001245 || Pose status |
Revision as of 17:01, 14 February 2008
The following article is a RAM map for Metroid Fusion.
RAM | Information |
---|---|
2026000-2028FFE | Clipdata |
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000000 | Displays x-parasite targets |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area ID |
300002D | Room ID |
300002E | Door ID |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
300009C | Clipdata Pointer |
30000A4 | Tileset |
30000B2 | Horizontal Mini-Map Co-Ordinate |
30000B3 | Vertical Mini-Map Co-Ordinate |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
300012A | Camera speed |
3000138 | In-game timer |
3000142 | 1st Vertical enemy positioning |
3000144 | 1st Horizontal enemy positioning |
3000154 | 1st Enemy health |
300015D | 1st Enemy ID |
3000172 | 1st Enemy freeze timer |
300017A | 2nd Vertical enemy positioning |
300017C | 2nd Horizontal enemy positioning |
300018C | 2nd Enemy health |
3000195 | 2nd Enemy ID |
30001AA | 2nd Enemy freeze timer |
30001B2 | 3rd Vertical enemy positioning |
30001B4 | 3rd Horizontal enemy positioning |
30001C4 | 3rd Enemy health |
30001CD | 3rd Enemy ID |
30001E0 | Zazabi's jump counter |
30001E2 | 3rd Enemy freeze timer |
30001EA | 4th Vertical enemy positioning |
30001EC | 4th Horizontal enemy positioning |
30001FC | 4th Enemy health |
3000205 | 4th Enemy ID |
300021A | 4th Enemy freeze timer |
3000222 | 5th Vertical enemy positioning |
3000224 | 5th Horizontal enemy positioning |
3000234 | 5th Enemy health |
300023D | 5th Enemy ID |
3000252 | 5th Enemy freeze timer |
300025A | 6th Vertical enemy positioning |
300025C | 6th Horizontal enemy positioning |
300026C | 6th Enemy health |
3000275 | 6th Enemy ID |
300028A | 6th Enemy freeze timer |
3000292 | 7th Vertical enemy positioning |
3000294 | 7th Horizontal enemy positioning |
30002A4 | 7th Enemy health |
30002AD | 7th Enemy ID |
30002C2 | 7th Enemy freeze timer |
30002CA | 8th Vertical enemy positioning |
30002CC | 8th Horizontal enemy positioning |
30002DC | 8th Enemy health |
30002E5 | 8th Enemy ID |
30002FA | 8th Enemy freeze timer |
3000302 | 9th Vertical enemy positioning |
3000304 | 9th Horizontal enemy positioning |
3000314 | 9th Enemy health |
300031D | 9th Enemy ID |
3000332 | 9th Enemy freeze timer |
300033A | 10th Vertical enemy positioning |
300033C | 10th Horizontal enemy positioning |
300034C | 10th Enemy health |
3000355 | 10th Enemy ID |
300036A | 10th Enemy freeze timer |
3000372 | 11th Vertical enemy positioning |
3000374 | 11th Horizontal enemy positioning |
3000384 | 11th Enemy health |
300038D | 11th Enemy ID |
30003A2 | 11th Enemy freeze timer |
30003AA | 12th Vertical enemy positioning |
30003AC | 12th Horizontal enemy positioning |
30003BC | 12th Enemy health |
30003C5 | 12th Enemy ID |
30003DA | 12th Enemy freeze timer |
30003E2 | 13th Vertical enemy positioning |
30003E4 | 13th Horizontal enemy positioning |
30003F4 | 13th Enemy health |
30003FD | 13th Enemy ID |
3000412 | 13th Enemy freeze timer |
30008D9 | Escape timer |
3000968 | 1st vertical projectile positioning |
300096A | 1st horizontal projectile positioning |
300097C | 1st projectile type |
300097E | 1st bomb timer |
3000988 | 2nd vertical projectile positioning |
300098A | 2nd horizontal projectile positioning |
300099C | 2nd projectile type |
300099E | 2nd bomb timer |
30009A8 | 3rd vertical projectile positioning |
30009AA | 3rd horizontal projectile positioning |
30009BC | 3rd projectile type |
30009BE | 3rd bomb timer |
30009C8 | 4th vertical projectile positioning |
30009CA | 4th horizontal projectile positioning |
30009DC | 4th projectile type |
30009DE | 4th bomb timer |
30009E8 | 5th vertical projectile positioning |
30009EA | 5th horizontal projectile positioning |
30009FC | 5th projectile type |
30009FE | 5th bomb timer |
3000A08 | 6th vertical projectile positioning |
3000A0A | 6th horizontal projectile positioning |
3000A1C | 6th projectile type |
3000A1E | 6th bomb timer |
3000A28 | 7th vertical projectile positioning |
3000A2A | 7th horizontal projectile positioning |
3000A3C | 7th projectile type |
3000A3E | 7th bomb timer |
3000A48 | 8th vertical projectile positioning |
3000A4A | 8th horizontal projectile positioning |
3000A5C | 8th projectile type |
3000A5E | 8th bomb timer |
3000A68 | 9th vertical projectile positioning |
3000A6A | 9th horizontal projectile positioning |
3000A7C | 9th projectile type |
3000A7E | 9th bomb timer |
3000A88 | 10th vertical projectile positioning |
3000A8A | 10th horizontal projectile positioning |
3000A9C | 10th projectile type |
3000A9E | 10th bomb timer |
3000AA8 | 11th vertical projectile positioning |
3000AAA | 11th horizontal projectile positioning |
3000ABC | 11th projectile type |
3000ABE | 11th bomb timer |
3000AC8 | 12th vertical projectile positioning |
3000ACA | 12th horizontal projectile positioning |
3000ADC | 12th projectile type |
3000ADE | 12th bomb timer |
3000AE8 | 13th vertical projectile positioning |
3000AEA | 13th horizontal projectile positioning |
3000AFC | 13th projectile type |
3000AFE | 13th bomb timer |
3000B08 | 14th vertical projectile positioning |
3000B0A | 14th horizontal projectile positioning |
3000B1C | 14th projectile type |
3000B1E | 14th bomb timer |
3000B28 | 15th vertical projectile positioning |
3000B2A | 15th horizontal projectile positioning |
3000B3C | 15th projectile type |
3000B3E | 15th bomb timer |
3000B48 | 16th vertical projectile positioning |
3000B4A | 16th horizontal projectile positioning |
3000B5C | 16th projectile type |
3000B5E | 16th bomb timer |
3000B68 | 17th vertical projectile positioning |
3000B6A | 17th horizontal projectile positioning |
3000B7C | 17th projectile type |
3000B7E | 17th bomb timer |
3000B84 | Menu status
|
3000B87 | Event counter |
300137C | Button Input |
300137E | New Input |
3001380 | Changed Input |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce/wall-jump switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting switch
|
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting/knock-back counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning
Uses quarter pixels |
300125C | Vertical positioning
Uses quarter pixels |
300125E | Horizontal momentum
Uses 32ths of a pixel |
3001260 | Vertical momentum
Uses 32ths of a pixel |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300131F | Low Health switch
|
300132C | Horizontal wall collision detection
|
3001330 | Half speed switch
|
3001332 | Vertical acceleration |
3001334 | Maximum vertical speed |
3001336 | Horizontal in-air acceleration |
3001338 | Maximum horizontal in-air speed |
300133A | Maximum horizontal in-air morphball speed |
300133C | Horizontal acceleration |
300133E | Maximum horizontal speed |
3001342 | Previous horizontal positioning |
3001344 | Previous vertical positioning |
3001346 | Underwater switch
|
300134C-30013CA | Previous 64 horizontal positionings |
30013CC-300144A | Previous 64 vertical positionings |
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
30019C4 | Music ROM Data Pointer |
30019EC | Music Slot 1 |
30019EE | Music Slot 2 |
30019F0 | Slot Switch
|
30019F4-1F70 | Music Data |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | 1st Door type
|
3004DED | 1st Door animation
|
3004DEE | 1st Door horizontal positioning
Uses 17 pixels |
3004DEF | 1st Door vertical positioning
Uses 17 pixels |
3004DF0 | 2nd Door type |
3004DF1 | 2nd Door animation |
3004DF2 | 2nd Door horizontal positioning |
3004DF3 | 2nd Door vertical positioning |
3004DF4 | 3rd Door type |
3004DF5 | 3rd Door animation |
3004DF6 | 3rd Door horizontal positioning |
3004DF7 | 3rd Door vertical positioning |
3004DF8 | 4th Door type |
3004DF9 | 4th Door animation |
3004DFA | 4th Door horizontal positioning |
3004DFB | 4th Door vertical positioning |
3004DFC | 5th Door type |
3004DFD | 5th Door animation |
3004DFE | 5th Door horizontal positioning |
3004DFF | 5th Door vertical positioning |
3004E00 | 6th Door type |
3004E01 | 6th Door animation |
3004E02 | 6th Door horizontal positioning |
3004E03 | 6th Door vertical positioning |
3004E04 | 7th Door type |
3004E05 | 7th Door animation |
3004E06 | 7th Door horizontal positioning |
3004E07 | 7th Door vertical positioning |
3004E08 | 8th Door type |
3004E09 | 8th Door animation |
3004E0A | 8th Door horizontal positioning |
3004E0B | 8th Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |