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Snake Rattle N Roll/RAM map: Difference between revisions
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$059F - Current weight (will not cause buzzer to ring) | $059F - Current weight (will not cause buzzer to ring) | ||
$04D7 - Player 1 current x coordinate | |||
$04C3 - Player 1 current high byte x coordinate | |||
$04FF - Player 1 current y coordinate | |||
$04EB - Player 1 current high byte y coordinate | |||
$0527 - Player 1 current z coordinate | |||
$0513 - Player 1 current high byte z coordinate |
Revision as of 23:09, 3 February 2008
$0016 - Controller 1 button held
$0017 - Controller 2 button held
$0018 - Controller 1 button pressed
$0019 - Controller 2 button pressed
$00AA - Current Level
$00CE - First digit of timer
$00CF - Second digit of timer
$00D0 - Count down to change timer digit
$00FB - Current Continues left
$03E1 - *00000 value of total score
$03E2 - 0*0000 value of total score
$03E3 - 00*000 value of total score
$03E4 - 000*00 value of total score
$03E5 - 0000*0 value of total score
$03E6 - 00000* value of total score
$03ED - *00000 value of pellet score
$03EE - 0*0000 value of pellet score
$03EF - 00*000 value of pellet score
$03F0 - 000*00 value of pellet score
$03F1 - 0000*0 value of pellet score
$03F2 - 00000* value of pellet score
$03DF - Current Lives
$03F9 - Blue pellets eaten
$03FB - Red pellets eaten
$03FD - Yellow pellets eaten
$0407 - Time left for wind-up key
$040B - Time left for reversed controls
$040D - Time left for invincibility
$059F - Current weight (will not cause buzzer to ring)
$04D7 - Player 1 current x coordinate
$04C3 - Player 1 current high byte x coordinate
$04FF - Player 1 current y coordinate
$04EB - Player 1 current high byte y coordinate
$0527 - Player 1 current z coordinate
$0513 - Player 1 current high byte z coordinate