Snake Rattle N Roll/RAM map: Difference between revisions

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$059F - Current weight (will not cause buzzer to ring)
$059F - Current weight (will not cause buzzer to ring)
$04D7 - Player 1 current x coordinate
$04C3 - Player 1 current high byte x coordinate
$04FF - Player 1 current y coordinate
$04EB - Player 1 current high byte y coordinate
$0527 - Player 1 current z coordinate
$0513 - Player 1 current high byte z coordinate

Revision as of 23:09, 3 February 2008


$0016 - Controller 1 button held

$0017 - Controller 2 button held

$0018 - Controller 1 button pressed

$0019 - Controller 2 button pressed

$00AA - Current Level

$00CE - First digit of timer

$00CF - Second digit of timer

$00D0 - Count down to change timer digit

$00FB - Current Continues left

$03E1 - *00000 value of total score

$03E2 - 0*0000 value of total score

$03E3 - 00*000 value of total score

$03E4 - 000*00 value of total score

$03E5 - 0000*0 value of total score

$03E6 - 00000* value of total score

$03ED - *00000 value of pellet score

$03EE - 0*0000 value of pellet score

$03EF - 00*000 value of pellet score

$03F0 - 000*00 value of pellet score

$03F1 - 0000*0 value of pellet score

$03F2 - 00000* value of pellet score

$03DF - Current Lives

$03F9 - Blue pellets eaten

$03FB - Red pellets eaten

$03FD - Yellow pellets eaten

$0407 - Time left for wind-up key

$040B - Time left for reversed controls

$040D - Time left for invincibility

$059F - Current weight (will not cause buzzer to ring)

$04D7 - Player 1 current x coordinate

$04C3 - Player 1 current high byte x coordinate

$04FF - Player 1 current y coordinate

$04EB - Player 1 current high byte y coordinate

$0527 - Player 1 current z coordinate

$0513 - Player 1 current high byte z coordinate