If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Metroid/RAM map: Difference between revisions
< Metroid
Jump to navigation
Jump to search
(Fixed mistake in previous fix.) |
(Neated up the chart. Added a "Details" column. Changed values to Hex and decimal for clarity. Added a chart for the inventory variable ($6878)) |
||
Line 1: | Line 1: | ||
{{rammap|game=Metroid}} | {{rammap|game=Metroid}} | ||
<br> | |||
<p>Given non-RAM address values: $Hexadecimal value(Decimal value), ex. $63(99)</p> | |||
<p>Any values less than $0A(10) will only show the Hex value.</p> | |||
<br> | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''RAM''' || '''Function''' || '''Details''' | |||
|- | |- | ||
| | |$0064 || Jump State || $00=Unable to jump, $01=Able to jump | ||
|- | |- | ||
| | |$0070 || Temporary Invulnerability || $00=Damageable, $01-$FF(255)=Count down to 0, undamageable | ||
|- | |- | ||
| | |$0106 || Samus' Energy (Byte 1) || High nybble contains the "ones" place of the amount of energy Samus currently has. | ||
|- | |- | ||
| | |$0107 || Samus' Energy (Byte 2) || Low nybble contains the "tens" place of the amount of energy Samus currently has. High nybble contains number of full tanks. | ||
|- | |- | ||
| | |$010E || Weapon selection || $00=Arm Cannon, $01=Missles | ||
|- | |- | ||
| | |$0200-02FF || Sprite DMA || | ||
|- | |- | ||
| | |$0316 || Horizontal movement in air || Keep below $3F(63) to avoid graphical glitches. Keep at $2F(47) and below (?) to avoid door entry glitches--such will cause you to exit two screen widths in the opposite direction you entered. | ||
|- | |- | ||
|6877 || Number of tanks collected. Keep to | |$6877 || Number of tanks collected. Keep to $06 or below to avoid redraw errors. | ||
|- | |- | ||
|6878 || Special items Samus is currently carrying | |$6878 || Special items Samus is currently carrying || Each bit represents one of eight special items. Hex values are as follows: | ||
{| border="1" cellpadding="1" | |||
| '''Hex''' || '''Decimal''' || '''Item''' | |||
|- | |||
|$01 || 1 || Bombs | |||
|- | |||
|$02 || 2 || Hi-Jump | |||
|- | |||
|$04 || 4 || Long Beam | |||
|- | |||
|$08 || 8 || Screw Attack | |||
|- | |||
|$10 || 16 || Maru Mari | |||
|- | |||
|$20 || 32 || Varia | |||
|- | |||
|$40 || 64 || Wave Beam | |||
|- | |||
|$80 || 128 || Ice Beam | |||
|- | |||
|} | |||
For multiple weapons, add values in hex. (Ex: $16(22) for Maru Mari, Long Beam, and Hi-Jump) | |||
|- | |- | ||
|6879 || The | |$6879 || The current number of missiles that Samus is carrying || $00-$FF(255) | ||
|- | |- | ||
|687A || The maximum number of missiles that Samus may carry | |$687A || The maximum number of missiles that Samus may carry || $00-$FF(255) | ||
|- | |- | ||
|687B || Kraid defeated/statue | |$687B || Kraid defeated/statue || $00=Kraid alive, $01=Kraid dead/Statue ready to be raised, $02-7F=Kraid dead/Statue unraisable,$80-FF=Kraid dead/Statue raised | ||
|- | |- | ||
|687C || Ridley defeated/statue | |$687C || Ridley defeated/statue || $00=Ridley alive, $01=Ridley dead/Statue ready to be raised, $02-7F=Ridley dead/Statue unraisable, $80-FF=Ridley dead/Statue raised | ||
|- | |- | ||
|69B3 || Suit state | |$69B3 || Suit state || $00=Wearing suit, $01-$FF(255)=Not wearing suit | ||
|} | |} |
Revision as of 20:17, 16 January 2008
Given non-RAM address values: $Hexadecimal value(Decimal value), ex. $63(99)
Any values less than $0A(10) will only show the Hex value.
RAM | Function | Details | |||||||||||||||||||||||||||
$0064 | Jump State | $00=Unable to jump, $01=Able to jump | |||||||||||||||||||||||||||
$0070 | Temporary Invulnerability | $00=Damageable, $01-$FF(255)=Count down to 0, undamageable | |||||||||||||||||||||||||||
$0106 | Samus' Energy (Byte 1) | High nybble contains the "ones" place of the amount of energy Samus currently has. | |||||||||||||||||||||||||||
$0107 | Samus' Energy (Byte 2) | Low nybble contains the "tens" place of the amount of energy Samus currently has. High nybble contains number of full tanks. | |||||||||||||||||||||||||||
$010E | Weapon selection | $00=Arm Cannon, $01=Missles | |||||||||||||||||||||||||||
$0200-02FF | Sprite DMA | ||||||||||||||||||||||||||||
$0316 | Horizontal movement in air | Keep below $3F(63) to avoid graphical glitches. Keep at $2F(47) and below (?) to avoid door entry glitches--such will cause you to exit two screen widths in the opposite direction you entered. | |||||||||||||||||||||||||||
$6877 | Number of tanks collected. Keep to $06 or below to avoid redraw errors. | ||||||||||||||||||||||||||||
$6878 | Special items Samus is currently carrying | Each bit represents one of eight special items. Hex values are as follows:
For multiple weapons, add values in hex. (Ex: $16(22) for Maru Mari, Long Beam, and Hi-Jump) | |||||||||||||||||||||||||||
$6879 | The current number of missiles that Samus is carrying | $00-$FF(255) | |||||||||||||||||||||||||||
$687A | The maximum number of missiles that Samus may carry | $00-$FF(255) | |||||||||||||||||||||||||||
$687B | Kraid defeated/statue | $00=Kraid alive, $01=Kraid dead/Statue ready to be raised, $02-7F=Kraid dead/Statue unraisable,$80-FF=Kraid dead/Statue raised | |||||||||||||||||||||||||||
$687C | Ridley defeated/statue | $00=Ridley alive, $01=Ridley dead/Statue ready to be raised, $02-7F=Ridley dead/Statue unraisable, $80-FF=Ridley dead/Statue raised | |||||||||||||||||||||||||||
$69B3 | Suit state | $00=Wearing suit, $01-$FF(255)=Not wearing suit |