The Legend of Zelda/RAM map: Difference between revisions

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m (() around an example for 66F)
(Corrected $667 and $668, added $669 and $66A)
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|666 || Link has Letter if >= 01. Link can buy potions from the old woman if 02.
|666 || Link has Letter if >= 01. Link can buy potions from the old woman if 02.
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|667 || Link has Compass if 01
|667 || Compass status for Levels 1 through 8 (when value is converted to binary, a 1 represents having the Compass and a 0 represents not having it)
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|668 || Link has Map if 01
|668 || Map status for Levels 1 through 8 (when value is converted to binary, a 1 represents having the Map and a 0 represents not having it)
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|669 || Link has Level 9 Compass if 01
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|66A || Link has Level 9 Map if 01
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|66C || Link has Clock if 01
|66C || Link has Clock if 01

Revision as of 21:27, 10 January 2008

Chip tiny.png The following article is a RAM map for The Legend of Zelda.

RAM Purpose
04C Countdown until Link can use his sword again after touching a white bubble.
070 Link's horizontal position on the screen.
084 Link's vertical position on the screen.
098 The direction Link is facing
52E 01 if Link's use of his sword has been disabled by a red bubble, 00 otherwise.
62D Current quest for first save slot: 00-First, 01-Second
62E Current quest for second save slot: 00-First, 01-Second
62F Current quest for third save slot: 00-First, 01-Second
656 Cursor position for selecting Link's B item.
657 Current sword: 00-None, 01-Sword, 02-White Sword, 03-Magical Sword
658 Number of Bombs
659 Arrow status: 00-None, 01-Arrow, 02 Silver Arrow
65A Link has Bow if 01
65B Status of candle: 00-None, 01-Blue Candle, 02-Red Candle
65C Link has Whistle if 01
65D Link has Food if 01
65E Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion
65F Link has Magical Rod if 01
660 Link has Raft if 01
661 Link has Magic Book if 01
662 Status of Ring: 00-None, 01-Blue Ring, 02-Red Ring. Note: Changing this value will not change Link's color.
663 Link had Step Ladder if 01
664 Link has Magical Key if 01
665 Link has Power Bracelet if 01
666 Link has Letter if >= 01. Link can buy potions from the old woman if 02.
667 Compass status for Levels 1 through 8 (when value is converted to binary, a 1 represents having the Compass and a 0 represents not having it)
668 Map status for Levels 1 through 8 (when value is converted to binary, a 1 represents having the Map and a 0 represents not having it)
669 Link has Level 9 Compass if 01
66A Link has Level 9 Map if 01
66C Link has Clock if 01
66D Number of Rupees
66E Number of Keys
66F Bit0-3=how many hearts are filled. Bit4-7 = Number of heart containers - 1 (10 = 2 Heart Containers with none filled)
670 The heart following the last filled heart. 7F to FF = full, 00 = empty, and 00 to 7F = half full.

Gets decreased depending on enemy and what ring Link has.

671 Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)

See this image for a visualization.

674 Link has Boomerang if 01. Note: 675 overrides this variable.
675 Link has Magical Boomerang if 01
676 Link has Magic Shield if 01
67C Maximum number of bombs. Starts out as 08.
67D Number of rupees to add
67E Number of rupees to subtract
6804 Link's tunic color (29 = green, 32 = blue, 16 = red)
6B92 Link's tunic color. This value is overwritten with 6804 when Link exits a cave or enters or exits a level
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?