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Metroid Fusion/RAM map: Difference between revisions
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mNo edit summary |
m (minor addition) |
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Line 401: | Line 401: | ||
* 2 Middle of Samus | * 2 Middle of Samus | ||
* 4 Bottom of Samus | * 4 Bottom of Samus | ||
|- | |||
|3001330 || Underwater switch | |||
* 0 Overwater | |||
* 1 Underwater | |||
|- | |- | ||
|3001332 || Vertical acceleration | |3001332 || Vertical acceleration |
Revision as of 16:03, 6 January 2008
Table
RAM | Information |
---|---|
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area number |
300002D | Room number |
300002E | Door number |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000142 | 1st Vertical enemy positioning |
3000144 | 1st Horizontal enemy positioning |
3000154 | 1st Enemy health |
3000172 | 1st Enemy freeze timer |
300017A | 2nd Vertical enemy positioning |
300017C | 2nd Horizontal enemy positioning |
300018C | 2nd Enemy health |
30001AA | 2nd Enemy freeze timer |
30001B2 | 3rd Vertical enemy positioning |
30001B4 | 3rd Horizontal enemy positioning |
30001C4 | 3rd Enemy health |
30001E0 | Zazabi's jump counter |
30001E2 | 3rd Enemy freeze timer |
30001EA | 4th Vertical enemy positioning |
30001EC | 4th Horizontal enemy positioning |
30001FC | 4th Enemy health |
300021A | 4th Enemy freeze timer |
3000222 | 5th Vertical enemy positioning |
3000224 | 5th Horizontal enemy positioning |
3000234 | 5th Enemy health |
3000252 | 5th Enemy freeze timer |
300025A | 6th Vertical enemy positioning |
300025C | 6th Horizontal enemy positioning |
300026C | 6th Enemy health |
300028A | 6th Enemy freeze timer |
3000292 | 7th Vertical enemy positioning |
3000294 | 7th Horizontal enemy positioning |
30002A4 | 7th Enemy health |
30002C2 | 7th Enemy freeze timer |
30002CA | 8th Vertical enemy positioning |
30002CC | 8th Horizontal enemy positioning |
30002DC | 8th Enemy health |
30002FA | 8th Enemy freeze timer |
3000302 | 9th Vertical enemy positioning |
3000304 | 9th Horizontal enemy positioning |
3000314 | 9th Enemy health |
3000332 | 9th Enemy freeze timer |
300033A | 10th Vertical enemy positioning |
300033C | 10th Horizontal enemy positioning |
300034C | 10th Enemy health |
300036A | 10th Enemy freeze timer |
3000372 | 11th Vertical enemy positioning |
3000374 | 11th Horizontal enemy positioning |
3000384 | 11th Enemy health |
30003A2 | 11th Enemy freeze timer |
30003AA | 12th Vertical enemy positioning |
30003AC | 12th Horizontal enemy positioning |
30003BC | 12th Enemy health |
30003DA | 12th Enemy freeze timer |
30003E2 | 13th Vertical enemy positioning |
30003E4 | 13th Horizontal enemy positioning |
30003F4 | 13th Enemy health |
3000412 | 13th Enemy freeze timer |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce/wall-jump switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting switch
|
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting/knock-back counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300132C | Horizontal wall collision detection
|
3001330 | Underwater switch
|
3001332 | Vertical acceleration |
3001334 | Maximum vertical speed |
3001336 | Horizontal in-air acceleration |
3001338 | Maximum horizontal in-air speed |
300133A | Maximum horizontal in-air morphball speed |
300133C | Horizontal acceleration |
300133E | Maximum horizontal speed |
3001342 | Previous horizontal positioning |
3001344 | Previous vertical positioning |
300134C-30013CA | Previous 64 horizontal positionings |
30013CC-300144A | Previous 64 vertical positionings |
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | 1st Door type |
3004DED | 1st Door animation |
3004DEE | 1st Door horizontal positioning |
3004DEF | 1st Door vertical positioning |
3004DF0 | 2nd Door type |
3004DF1 | 2nd Door animation |
3004DF2 | 2nd Door horizontal positioning |
3004DF3 | 2nd Door vertical positioning |
3004DF4 | 3rd Door type |
3004DF5 | 3rd Door animation |
3004DF6 | 3rd Door horizontal positioning |
3004DF7 | 3rd Door vertical positioning |
3004DF8 | 4th Door type |
3004DF9 | 4th Door animation |
3004DFA | 4th Door horizontal positioning |
3004DFB | 4th Door vertical positioning |
3004DFC | 5th Door type |
3004DFD | 5th Door animation |
3004DFE | 5th Door horizontal positioning |
3004DFF | 5th Door vertical positioning |
3004E00 | 6th Door type |
3004E01 | 6th Door animation |
3004E02 | 6th Door horizontal positioning |
3004E03 | 6th Door vertical positioning |
3004E04 | 7th Door type |
3004E05 | 7th Door animation |
3004E06 | 7th Door horizontal positioning |
3004E07 | 7th Door vertical positioning |
3004E08 | 8th Door type |
3004E09 | 8th Door animation |
3004E0A | 8th Door horizontal positioning |
3004E0B | 8th Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |