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The Legend of Zelda/RAM map: Difference between revisions
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(V-pos and direction Link faces) |
m (corrected order) |
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
!RAM !! Purpose | !RAM !! Purpose | ||
|- | |||
|04C || Countdown until Link can use his sword again after touching a white bubble. | |||
|- | |- | ||
|070 || Link's horizontal position on the screen. | |070 || Link's horizontal position on the screen. | ||
Line 9: | Line 11: | ||
|- | |- | ||
|098 || The direction Link is facing | |098 || The direction Link is facing | ||
|- | |- | ||
|52E || 01 if Link's use of his sword has been disabled by a red bubble, 00 otherwise. | |52E || 01 if Link's use of his sword has been disabled by a red bubble, 00 otherwise. |
Revision as of 01:23, 4 January 2008
The following article is a RAM map for The Legend of Zelda.
RAM | Purpose |
---|---|
04C | Countdown until Link can use his sword again after touching a white bubble. |
070 | Link's horizontal position on the screen. |
084 | Link's vertical position on the screen. |
098 | The direction Link is facing |
52E | 01 if Link's use of his sword has been disabled by a red bubble, 00 otherwise. |
62D | Current quest for first save slot: 00-First, 01-Second |
62E | Current quest for second save slot: 00-First, 01-Second |
62F | Current quest for third save slot: 00-First, 01-Second |
656 | Cursor position for selecting Link's B item. |
657 | Current sword: 00-None, 01-Sword, 02-White Sword, 03-Magical Sword |
658 | Number of Bombs |
659 | Arrow status: 00-None, 01-Arrow, 02 Silver Arrow |
65A | Link has Bow if 01 |
65B | Status of candle: 00-None, 01-Blue Candle, 02-Red Candle |
65C | Link has Whistle if 01 |
65D | Link has Food if 01 |
65E | Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion |
65F | Link has Magical Rod if 01 |
660 | Link has Raft if 01 |
661 | Link has Magic Book if 01 |
662 | Status of Ring: 00-None, 01-Blue Ring, 02-Red Ring. Note: Changing this value will not change Link's color. |
663 | Link had Step Ladder if 01 |
664 | Link has Magical Key if 01 |
665 | Link has Power Bracelet if 01 |
666 | Link has Letter if >= 01. Link can buy potions from the old woman if 02. |
667 | Link has Compass if 01 |
668 | Link has Map if 01 |
66C | Link has Clock if 01 |
66D | Number of Rupees |
66E | Number of Keys |
66F | Bit0-3=how many hearts are filled. Bit4-7 = Number of heart containers - 1, 10 = 2 Heart Containers with none filled |
670 | The heart following the last filled heart. 7F to FF = full, 00 = empty, and 00 to 7F = half full.
Gets decreased depending on enemy and what ring Link has. |
671 | Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)
See this image for a visualization. |
674 | Link has Boomerang if 01. Note: 675 overrides this variable. |
675 | Link has Magical Boomerang if 01 |
676 | Link has Magic Shield if 01 |
67C | Maximum number of bombs. Starts out as 08. |
67D | Number of rupees to add |
67E | Number of rupees to subtract |
6804 | Link's tunic color (29 = green, 32 = blue, 16 = red) |
6B92 | Link's tunic color. This value is overwritten with 6804 when Link exits a cave or enters or exits a level |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |