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The Legend of Zelda/RAM map: Difference between revisions
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Customfiber (talk | contribs) (Added sword and item variables,corrected address for triforce) |
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
!RAM !! Purpose | !RAM !! Purpose | ||
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|62D || Current quest: 00-First, 01-Second | |||
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|656 || Cursor position for selecting Link's B item. | |656 || Cursor position for selecting Link's B item. |
Revision as of 03:49, 8 December 2007
The following article is a RAM map for The Legend of Zelda.
RAM | Purpose |
---|---|
62D | Current quest: 00-First, 01-Second |
656 | Cursor position for selecting Link's B item. |
657 | Current sword: 00-None, 01-Sword, 02-White Sword, 03-Magical Sword |
658 | Number of Bombs |
659 | Arrow status: 00-None, 01-Arrow, 02 Silver Arrow |
65A | Link has Bow if 01 |
65B | Status of candle: 00-None, 01-Blue Candle, 02-Red Candle |
65C | Link has Whistle if 01 |
65D | Link has Food if 01 |
65E | Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion |
65F | Link has Magical Rod if 01 |
660 | Link has Raft if 01 |
661 | Link has Magic Book if 01 |
662 | Status of Ring: 00-None, 01-Blue Ring, 02-Red Ring. Note: Changing this value will not change Link's color. |
663 | Link had Step Ladder if 01 |
664 | Link has Magical Key if 01 |
665 | Link has Power Bracelet if 01 |
667 | Link has Compass if 01 |
668 | Link has Map if 01 |
66C | Link has Clock if 01 |
66D | Number of Rupees |
66E | Number of Keys |
66F | Bit0-3=how many hearts are filled. Bit4-7 = Number of heart containers - 1, 10 = 2 Heart Containers with none filled |
670 | The heart fowwling the last filled heart. 7F to FF = full, 00 = empty, and 00 to 7F = half full.
Gets decreased depending on enemy and what ring Link has. |
671 | Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)
See this image for a visualization. |
674 | Link has Boomerang if 01. Note: 675 overrides this variable. |
675 | Link has Magical Boomerang if 01 |
676 | Link has Magic Shield if 01 |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |