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Metroid Fusion/RAM map: Difference between revisions
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!'''RAM''' || '''Information''' | !'''RAM''' || '''Information''' | ||
|- | |- | ||
|203821D || | |203821D || Slot A area number | ||
|- | |- | ||
|203821F || | |203821F || Slot A room number | ||
|- | |- | ||
|3000014 || Completed | |3000014 || Completed game map switch | ||
* 0 for the normal map screen | |||
* 1 for the timer and item collection map screen | |||
|- | |- | ||
|300002C || Area | |300002C || Area number | ||
|- | |- | ||
|300002D || Room | |300002D || Room number | ||
|- | |- | ||
|300003B || Percentage | |300003B || Percentage | ||
|- | |- | ||
|30000C8 || Horizontal | |30000C8 || Horizontal background 0 positioning | ||
|- | |- | ||
|30000CA || Vertical | |30000CA || Vertical background 0 positioning | ||
|- | |- | ||
|30000CC || Horizontal | |30000CC || Horizontal background 1 positioning | ||
|- | |- | ||
|30000CE || Vertical | |30000CE || Vertical background 1 positioning | ||
|- | |- | ||
|30000D0 || Horizontal | |30000D0 || Horizontal background 2 positioning | ||
|- | |- | ||
|30000D2 || Vertical | |30000D2 || Vertical background 2 positioning | ||
|- | |- | ||
|30000D4 || Horizontal | |30000D4 || Horizontal background 3 positioning | ||
|- | |- | ||
|30000D6 || Vertical | |30000D6 || Vertical background 3 positioning | ||
|- | |- | ||
|3000138 || In- | |3000138 || In-game timer | ||
|- | |- | ||
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze | |3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze timer | ||
|- | |- | ||
|30001B2/01EA/0222/025A/0292/06BE || Vertical | |30001B2/01EA/0222/025A/0292/06BE || Vertical boss positioning | ||
|- | |- | ||
|30001B4/01EC/0224/025C/0294/06C0 || Horizontal | |30001B4/01EC/0224/025C/0294/06C0 || Horizontal boss positioning | ||
|- | |- | ||
|30001E0 || Zazabi's | |30001E0 || Zazabi's jump counter | ||
|- | |- | ||
|300087E || Bomb | |300087E || Bomb timer | ||
|- | |- | ||
|30008D9 || Escape | |30008D9 || Escape timer | ||
|- | |- | ||
|3000B84 || Menu | |3000B84 || Menu status | ||
* 0 Exits menu | |||
* 1 Gunship | |||
* 2 Normal menu | |||
* 3 Adam | |||
* 4 Adam | |||
* 5 Map, then messes up all the sprites | |||
* 6 SA-X clip-art scene | |||
|- | |- | ||
|3000B87 || Event | |3000B87 || Event counter | ||
|- | |- | ||
|3001245 || Pose | |3001245 || Pose status | ||
* 0 Standing | |||
* 1 Turning around | |||
* 2 Shooting | |||
* 3 Running | |||
* 4 Jumping/falling | |||
* 5 Turning around and jumping/falling | |||
* 6 Landing | |||
* 7 Ducking | |||
* 8 Turning around and ducking | |||
* 9 Shooting and ducking | |||
* 10 Starting a spin-jump | |||
* 11 Spinning | |||
* 12 Morphing | |||
* 13 Morphball | |||
* 14 Rolling | |||
* 15 Unmorphing | |||
* 16 Jumping/falling in morphball | |||
* 17 Getting hurt | |||
* 18 Getting hurt in morphball | |||
* 21 Starting a wall-jumping | |||
* 22 Wall-jumping | |||
* 24 Hanging from a ledge | |||
* 25 Pulling yourself up from hanging | |||
* 26 Pulling yourself forward from hanging | |||
* 27 Pulling yourself into a morphball tunnel | |||
* 29 Space-jumping | |||
* 30 Screw-attacking | |||
* 31 Skidding | |||
* 35 Delay before shinesparking | |||
* 36 Shinesparking | |||
* 37 Delay after shinesparking | |||
* 38 Hanging on a vertical ladder | |||
* 39 Starting to hold your arm connon out on a vertical ladder | |||
* 40 Holding your arm connon out on a vertical ladder | |||
* 41 Shooting on a vertical ladder | |||
* 42 Starting to put away your arm connon on a vertical ladder | |||
* 43 Handing on a horizontal ladder | |||
* 44 Moving on a horizontal ladder | |||
* 45 Turning around on a horizontal ladder | |||
* 46 Delay after shooting on a horizontal ladder | |||
* 47 Shooting on a horizontal ladder | |||
* 48 Frozen | |||
* 49 Frozen and falling | |||
* 50 Frozen in morphball | |||
* 62 Dying | |||
|- | |- | ||
|3001246 || Turn | |3001246 || Turn switch | ||
* 0 Not turning around | |||
* 1 Turning around | |||
|- | |- | ||
|3001247 || Bounce | |3001247 || Bounce switch | ||
* 0 Not bouncing | |||
* 1 Bouncing | |||
* 20 Jumping when bouncing | |||
* 21 Jumping when bouncing | |||
* 22 Jumping when bouncing | |||
|- | |- | ||
|3001248 || Wall- | |3001248 || Wall-jump timer | ||
|- | |- | ||
|3001249 || Invincibility | |3001249 || Invincibility timer | ||
|- | |- | ||
|300124A || Speed | |300124A || Speed boosting echo animation | ||
|- | |- | ||
|300124B || Arm | |300124B || Arm cannon direction | ||
* 0 None | |||
* 1 Forward | |||
* 2 Diagonally upwards | |||
* 3 Diagonally downwards | |||
* 4 Upwards | |||
* 5 Downwards | |||
|- | |- | ||
|300124C || Missiles | |300124C || Missiles switch | ||
* 0 Missiles not selected | |||
* 1 Missiles selected | |||
|- | |- | ||
|300124E || Cooldown | |300124E || Cooldown timer | ||
|- | |- | ||
|3001250 || Charge | |3001250 || Charge beam counter | ||
|- | |- | ||
|3001252 || Arm | |3001252 || Arm running animation switch | ||
* 0 Arm connon out | |||
* 1 Arm connon not out | |||
|- | |- | ||
|3001253 || Speed | |3001253 || Speed boosting counter | ||
|- | |- | ||
|3001254 || Wall- | |3001254 || Wall-jump direction switch | ||
* 10 Rightwards | |||
* 20 Leftwards | |||
|- | |- | ||
|3001256 || Direction | |3001256 || Direction switch | ||
* 10 Rightwards | |||
* 20 Leftwards | |||
|- | |- | ||
|300125A || Horizontal | |300125A || Horizontal positioning | ||
|- | |- | ||
|300125C || Vertical | |300125C || Vertical positioning | ||
|- | |- | ||
|300125E || Horizontal | |300125E || Horizontal momentum | ||
|- | |- | ||
|3001260 || Vertical | |3001260 || Vertical momentum | ||
|- | |- | ||
|3001262 || Current | |3001262 || Current slope type | ||
* 00 Flat | |||
* 11 Steep right | |||
* 12 Gentle right | |||
* 21 Steep left | |||
* 22 Gentle left | |||
|- | |- | ||
|30012DC || Shinespark | |30012DC || Shinespark timer | ||
|- | |- | ||
|3001310 || Health | |3001310 || Health status | ||
|- | |- | ||
|3001312 || Health | |3001312 || Health capacity | ||
|- | |- | ||
|3001314 || Missile | |3001314 || Missile status | ||
|- | |- | ||
|3001316 || Missiles | |3001316 || Missiles capacity | ||
|- | |- | ||
|3001318 || Power | |3001318 || Power bomb status | ||
|- | |- | ||
|3001319 || Power | |3001319 || Power bomb capacity | ||
|- | |- | ||
|300131A || Beam | |300131A || Beam status | ||
00 None | |||
01 Charge Beam | |||
02 Wide Beam | |||
04 Plasma Beam | |||
08 Wave Beam | |||
10 Ice Beam | |||
|- | |- | ||
|300131B || Missile + Bomb | |300131B || Missile + bomb status | ||
00 None | |||
01 Missile | |||
02 Super Missile | |||
04 Ice Missile | |||
08 Diffusion Missile | |||
10 Bomb | |||
20 Power Bomb | |||
|- | |- | ||
|300131C || Suit + | |300131C || Suit + misc. status | ||
00 None | |||
01 Hi-Jump | |||
02 Speed Booster | |||
04 Space Jump | |||
08 Screw Attack | |||
10 Varia Suit | |||
20 Gravity Suit | |||
40 Morph Ball | |||
|- | |- | ||
|300131D || Security Status | |300131D || Security Status | ||
FF None | |||
00 White doors | |||
01 Blue doors | |||
02 Green doors | |||
03 Yellow doors | |||
04 Red doors | |||
|- | |- | ||
|300151E || Final Percentage | |300151E || Final Percentage |
Revision as of 20:00, 14 September 2007
Table
RAM | Information |
---|---|
203821D | Slot A area number |
203821F | Slot A room number |
3000014 | Completed game map switch
|
300002C | Area number |
300002D | Room number |
300003B | Percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE | Freeze timer |
30001B2/01EA/0222/025A/0292/06BE | Vertical boss positioning |
30001B4/01EC/0224/025C/0294/06C0 | Horizontal boss positioning |
30001E0 | Zazabi's jump counter |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting echo animation |
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
00 None 01 Charge Beam 02 Wide Beam 04 Plasma Beam 08 Wave Beam 10 Ice Beam |
300131B | Missile + bomb status
00 None 01 Missile 02 Super Missile 04 Ice Missile 08 Diffusion Missile 10 Bomb 20 Power Bomb |
300131C | Suit + misc. status
00 None 01 Hi-Jump 02 Speed Booster 04 Space Jump 08 Screw Attack 10 Varia Suit 20 Gravity Suit 40 Morph Ball |
300131D | Security Status
FF None 00 White doors 01 Blue doors 02 Green doors 03 Yellow doors 04 Red doors |
300151E | Final Percentage |
3001608 | 2nd Menu Arrow Horizontal Position |
300160A | 2nd Menu Arrow Vertical Position |
300160E | Copy Data Selector Animation |
300160F | Copy Data Selector Animation Counter |
300161C | 2nd Menu Box Animation |
3001628 | Menu Box Type |
3001638 | Copy Menu Box Animation Switch |
3001640 | 1st Menu Arrow Horizontal Position |
3001642 | 1st Menu Arrow Vertical Position |
3001645 | Menu Arrow Switch |
3001646 | Menu Arrow Animation |
3001647 | Menu Arrow Animation Counter |
3001654 | Menu Arrow Type |
3001660 | Menu Box Animation |
3001670 | 1st Menu Box Animation |
30016B2 | Save File Selector Position |
30016F1 | Mono To Stereo Switch |
3001704 | Mono To Stereo Selector Position |
300170A | Mono To Stereo Animation |
300170B | Mono To Stereo Animation Counter |
300445E/4474 | Electrified Pain SFX |
3004D28 | Suit Colour |
3004D90 | SA-X Suit Colour |
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 | Door Type |
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 | Door Animation |
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A | Door Horizontal Positioning |
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B | Door Vertical Positioning |
3007D94 | Projectile Vertical Positioning |
3007D98 | Projectile Horizontal Positioning |