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EarthBound/Map Data/Tile Animation Properties Table: Difference between revisions
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The '''Freakish Map Animation''' table controls the animation of map tiles. Each entry represents one map tileset. | The '''Freakish Map Animation''' table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset). | ||
{{clear}} | |||
[ZZ] (AA BB CC DD EE FF GG HH) | =Format= | ||
[ZZ] (AA BB CC DD EE FF GG HH) | |||
*''ZZ'': Number of AA-HH clusters to follow | *''ZZ'': Number of AA-HH clusters to follow | ||
Line 25: | Line 27: | ||
*''HH'': ? - Changes the tiles being used? | *''HH'': ? - Changes the tiles being used? | ||
=== | =See Also= | ||
*[[EarthBound:Map Data:Freakish Tile Animation Pointer Table|Freakish Tile Animation Pointer Table]] | |||
=External Links= | |||
*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation] | *[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation] | ||
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery] | *[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery] | ||
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table] | *[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table] | ||
[[Category:EarthBound:Map_Data|Freakish tile Animation Table]] |
Revision as of 03:01, 4 October 2005
Freakish Tile Animation Table | |
Game | [[EarthBound]] |
Start Address | 0x2F146B |
End Address | 0x2F153E |
# of Entries | 20 |
Entry Length | 1 or 9 bytes (0x1 or 0x9) |
Total Length | 211 bytes (0xD3) |
Back to the [[EarthBound/{{{loc}}} map|{{{loc}}} map]] |
The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).
Format
[ZZ] (AA BB CC DD EE FF GG HH)
- ZZ: Number of AA-HH clusters to follow
- AA: Frames of animation per cycle
- BB: Time per frame (1/60 second format)
- CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
Has an effect on the sequence used (horizontal rather than vertical?) - DD: ? - Increasing values delete an increasing amount of map tiles
- EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
- FF: ? - Changes the tiles being used?
- G?: Tile number in static tileset to start overwriting with animation effects
- ?G: Vertical graphics offset (shift tile down G pixels)
- HH: ? - Changes the tiles being used?