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The Legend of Zelda: Oracle of Seasons/RAM map: Difference between revisions
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! '''Note''' | ! '''Note''' | ||
|- | |- | ||
|'''$C5C0''' - '''$C5FF''' || 64 Bytes || Unappraised | |'''$C5C0''' - '''$C5FF''' || 64 Bytes || Unappraised Rings || | ||
|- | |- | ||
|'''$C602''' - '''$C606''' || | |'''$C602''' - '''$C607''' || 6 Bytes || Player Name || | ||
<center> | |||
{| class="wikitable" style="width: 100%; text-align: center; border: 2px solid black;" | |||
! colspan="6" style="height: 35px; font-size: 1.5em;" | Bytes | |||
|- style="border-top: 2px solid black; border-bottom: 2px solid black; font-size: 1.2em;" | | |||
! '''$C602''' | |||
! '''$C603''' | |||
! '''$C604''' | |||
! '''$C605''' | |||
! '''$C606''' | |||
! '''$C607''' | |||
|- | |||
| First Letter | |||
| Second Letter | |||
| Third Letter | |||
| Fourth Letter | |||
| Fifth Letter | |||
| Null Terminator<br /><br />This is always expected to be <code>0x00</code><br />Anything other than <code>0x00</code> will cause the game to softlock with either garbled graphics, or on a screen stating "This game can be played only on Game Boy® Color" | |||
|} | |||
</center> | |||
Todo: Map valid characters. | |||
|- | |||
|'''$C616''' - '''$C61D''' || 8 Bytes || Rings Owned || Todo: Map which bits correspond to which rings. | |||
|} | |||
==Totals Since File Creation== | |||
{| border="3" cellpadding="7" style="width: 75%;" | |||
! style="text-align: center; width: 100px;" | '''RAM''' | |||
! style="width: 75px;" | '''Length''' | |||
! style="width: 300px;" | '''Purpose''' | |||
! '''Note''' | |||
|- | |- | ||
|'''$ | |'''$C61E''' - '''$C61F''' || 2 Bytes || Deaths || <u>'''Value is represented in decimal'''</u> | ||
This value will display on the file select screen. | |||
|- | |- | ||
|'''$ | |'''$C620''' - '''$C621''' || 2 Bytes || Enemies Killed || When total killed enemies reaches <code>0x03E8</code>, <code>0x01</code> is added to <code>$C6CA</code> to set a flag for Vasu to give the Slayer's Ring, and this no longer increments when killing enemies. | ||
|- | |- | ||
|'''$ | |'''$C622''' - '''$C625''' || 4 Bytes || Time Passed (in frames) || | ||
|- | |- | ||
|'''$ | |'''$C626''' || 1 Byte || Signs Destroyed || | ||
|- | |- | ||
|'''$C627''' - '''$C628''' || 2 Bytes || Rupees | |'''$C627''' - '''$C628''' || 2 Bytes || Rupees Collected || <u>'''Value is represented in decimal'''</u>.<br /><br />'''Example''': If the total earned rupee count is 8,473, the hexadecimal representation will be <code>0x8473</code>.<br /><br />When a rupee gain pushes the value over <code>0x9999</code>, the value is then set to 0x6363, the value will no longer change, and <code>$C6CA</code> is then incremented by <code>0x02</code> so that Vasu will give the Rupee Ring the next time he is spoken with. | ||
|} | |||
==TBD== | |||
{| border="3" cellpadding="7" style="width: 75%;" | |||
! style="text-align: center; width: 100px;" | '''RAM''' | |||
! style="width: 75px;" | '''Length''' | |||
! style="width: 300px;" | '''Purpose''' | |||
! '''Note''' | |||
|- | |- | ||
|'''$C629''' || 1 Byte || Message Speed || <code>0x00 - 0x04</code><br /><br />Some higher values yield hilarious results such as a letter appearing once per few seconds. | |'''$C629''' || 1 Byte || Message Speed || <code>0x00 - 0x04</code><br /><br />Some higher values yield hilarious results such as a letter appearing once per few seconds. | ||
|- | |- | ||
|'''$C63A''' || 1 Byte || Current | |'''$C63A''' || 1 Byte || Current Level Bank || | ||
|- | |- | ||
|'''$C63B''' || 1 Byte || Current ''Absolute'' Overworld Screen<br /><br /><center>'''OR'''</center><br />Current ''Relative'' Dungeon Screen || On the overworld, all 256 map tiles are represented in order; left to right, top to bottom, <code>0x00 - 0xFF</code>.<br /><br /><br />Inside a dungeon, only map tiles that are valid rooms are represented while empty map tiles are not counted; the only empty map tiles that are counted are the ones leading up to the first valid room in order, then from there, the value only increases with each valid room. <span style="float: right;">[[File:Zelda OoS RAM C63B 01.png|200px]]</span> | |'''$C63B''' || 1 Byte || Current ''Absolute'' Overworld Screen<br /><br /><center>'''OR'''</center><br />Current ''Relative'' Dungeon Screen || On the overworld, all 256 map tiles are represented in order; left to right, top to bottom, <code>0x00 - 0xFF</code>.<br /><br /><br />Inside a dungeon, only map tiles that are valid rooms are represented while empty map tiles are not counted; the only empty map tiles that are counted are the ones leading up to the first valid room in order, then from there, the value only increases with each valid room. <span style="float: right;">[[File:Zelda OoS RAM C63B 01.png|200px]]</span> | ||
|- | |- | ||
|'''$C63C''' || 1 Byte || Current ''Absolute'' Dungeon Screen || Unlike with <code>$C63B</code>, all tiles on the dungeon map, including ones that do not represent a valid room, are counted in order; left to right, top to bottom, <code>0x00 - 0xFF</code>.<span style="float: right;">[[File:Zelda OoS RAM C63C 01.png|200px]]</span> | |'''$C63C''' || 1 Byte || Current ''Absolute'' Dungeon Screen || Unlike with <code>$C63B</code>, all tiles on the dungeon map, including ones that do not represent a valid room, are counted in order; left to right, top to bottom, <code>0x00 - 0xFF</code>.<span style="float: right;">[[File:Zelda OoS RAM C63C 01.png|200px]]</span> | ||
|- | |||
|'''$C63D''' || 1 Byte || Current Dungeon Floor || | |||
|} | |||
==Maple: Part 2== | |||
{| border="3" cellpadding="7" style="width: 75%;" | |||
! style="text-align: center; width: 100px;" | '''RAM''' | |||
! style="width: 75px;" | '''Length''' | |||
! style="width: 300px;" | '''Purpose''' | |||
! '''Note''' | |||
|- | |||
|'''$C63E''' || 1 Byte || Last Maple Encounter || Maple appears at the first available opportunity when this reaches <code>0x1E</code> (greater than or equal to <code>0x0F</code> when wearing Maple's Ring), then it resets to <code>0x00</code>. | |||
|} | |} | ||
Line 39: | Line 106: | ||
== | ==Gasha== | ||
{| border="3" cellpadding="7" style="width: 75%;" | {| border="3" cellpadding="7" style="width: 75%;" | ||
! style="text-align: center; width: 100px;" | '''RAM''' | ! style="text-align: center; width: 100px;" | '''RAM''' | ||
Line 46: | Line 113: | ||
! '''Note''' | ! '''Note''' | ||
|- | |- | ||
|'''$ | |'''$C64C''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C64D''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C64E''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C64F''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C650''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C651''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C652''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C653''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C654''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C655''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C656''' || 1 Byte || Gasha Seed Planted at K7 || | ||
|- | |- | ||
|'''$ | |'''$C657''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C658''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C659''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C65A''' || 1 Byte || Gasha Seed Planted at ?? || | ||
|- | |- | ||
|'''$ | |'''$C65B''' || 1 Byte || Gasha Seed Planted at M9 || | ||
|- | |- | ||
|'''$ | | '''$C65C''' - '''$C65D'''|| 2 Bytes || Gasha Prize Quality || | ||
| | {| class="wikitable" style="width: 100%; text-align: center; border: 2px solid black;" | ||
|- style="border-top: 2px solid black; border-bottom: 2px solid black; font-size: 1.2em;" | | |||
! style="text-align: center;" | Action | |||
! Incrementation | |||
! Note | |||
{| | |||
| | |||
| | |||
! style="text-align: center;" | | |||
! | |||
! | |||
|- | |- | ||
|Dig a Hole || <code>0x01</code> || | |Dig a Hole || <code>0x01</code> || | ||
Line 108: | Line 167: | ||
|- | |- | ||
|Collect a Heart Piece || <code>0x64</code> || | |Collect a Heart Piece || <code>0x64</code> || | ||
|} | |||
Todo: Complete map of values and fully explain how this works. | |||
|} | |} | ||
Line 187: | Line 251: | ||
|'''$C681''' || 1 Byte || Item on '''A''' Button || | |'''$C681''' || 1 Byte || Item on '''A''' Button || | ||
|- | |- | ||
|'''$C682''' | |'''$C682''' - '''$C691''' || 16 Bytes || Inventory Storage || Todo: Map possible items. | ||
|} | |} | ||
Line 229: | Line 263: | ||
! '''Note''' | ! '''Note''' | ||
|- | |- | ||
|'''$C6A2''' || 1 Byte || Current Hearts || | |'''$C6A2''' || 1 Byte || Current Hearts || This represents the current number of quarter-hearts the player has (each full heart is equal to <code>0x04</code>). | ||
If this value is equal to or less than <code>$C6A3</code> divided by 2 (rounded up), the low health beep will play. | |||
The maximum value this will reach normally is <code>0x40</code>. Values above <code>0x80</code> cause instant game over. | |||
|- | |||
|'''$C6A3''' || 1 Byte || Max Hearts || This represents the maximum number of quarter-hearts the player can have (each full heart is equal to <code>0x04</code>). | |||
This value, despite being counted in quarter-hearts, is always a multiple of <code>0x04</code> unlike <code>$C6A2</code> | |||
|- | |- | ||
|'''$ | |'''$C6A4''' || 1 Byte || Number of Heart Pieces || Valid values are <code>0x00</code> - <code>0x03</code>. | ||
When a heart piece is collected while this value is at <code>0x03</code>, this will be reset to <code>0x00</code>, and <code>$C6A3</code> will be increased by <code>0x04</code>. | |||
This address will effect what is displayed on the the third screen of the start menu. If the value is set above <code>0x03</code>, the graphics on that screen will progressively be filled with garbage. | |||
|- | |- | ||
|'''$C6A5''' - '''$C6A6''' || 2 Bytes || Rupees || <u>'''Value is represented in decimal'''</u>. | |'''$C6A5''' - '''$C6A6''' || 2 Bytes || Rupees || <u>'''Value is represented in decimal'''</u>. | ||
'''Example''': If the total rupee count is 639, the hexadecimal representation will be <code>0x0639</code>. | |||
|- | |- | ||
|'''$C6A7''' - '''$C6A8''' || 2 Bytes || Ore Chunks || | |'''$C6A7''' - '''$C6A8''' || 2 Bytes || Ore Chunks || | ||
Line 239: | Line 293: | ||
|'''$C6A9''' || 1 Byte || Shield level || | |'''$C6A9''' || 1 Byte || Shield level || | ||
|- | |- | ||
|'''$C6AA''' || 1 Byte || Current Bombs || | |'''$C6AA''' || 1 Byte || Current Bombs || <u>'''Value is represented in decimal'''</u>. | ||
|- | |||
|'''$C6AB''' || 1 Byte || Max bombs || <u>'''Value is represented in decimal'''</u>. | |||
|- | |- | ||
|'''$C6AC''' || 1 Byte || Sword level || | |'''$C6AC''' || 1 Byte || Sword level || | ||
|- | |||
|'''$C6AD''' || 1 Byte || Current Bombchus || | |||
|- | |||
|'''$C6AE''' || 1 Byte || Seed Satchel Level || Determines satchel capacity. | |||
|- | |||
|'''$C6AF''' || 1 Byte || Flute Icon || This will determine which song plays and what icon appears on the flute, but not which companion Link actually currently has. | |||
|- | |||
|'''$C6B0''' || 1 Byte || Obtained Seasons || | |||
|- | |- | ||
|'''$C6B1''' || 1 Byte || Boomerang level || | |'''$C6B1''' || 1 Byte || Boomerang level || | ||
|- | |||
|'''$C6B2''' || 1 Byte || Magnetic Gloves Polarity || | |||
<center> | |||
{| class="wikitable" style="width: 100%; text-align: center; border: 2px solid black;" | |||
! colspan="8" style="height: 35px; font-size: 1.5em;" | Bits | |||
|- style="border-top: 2px solid black; border-bottom: 2px solid black; font-size: 1.2em;" | | |||
! 0 | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! 6 | |||
! 7 | |||
|- | |||
| 0 = South | |||
| 0 = <font color="#d1d966">Default Flute Graphics</font> | |||
| 0 = <font color="#d1d966">Dimitri Flute Graphics</font> | |||
|rowspan="2"| <font color="red">'''UNUSED'''</font> | |||
|rowspan="2"| <font color="red">'''UNUSED'''</font> | |||
|rowspan="2"| <font color="red">'''UNUSED'''</font> | |||
|rowspan="2"| <font color="red">'''UNUSED'''</font> | |||
|rowspan="2"| <font color="red">'''UNUSED'''</font> | |||
|- | |||
| 1 = North | |||
| 1 = <font color="#d1d966">Ricky Flute Graphics</font> | |||
| 1 = <font color="#d1d966">Moosh Flute Graphics</font> | |||
|} | |||
</center> | |||
|- | |- | ||
|'''$C6B3''' || 1 Byte || Slingshot level || | |'''$C6B3''' || 1 Byte || Slingshot level || | ||
Line 262: | Line 355: | ||
|- | |- | ||
|'''$C6BB''' || 1 Byte || Essences || | |'''$C6BB''' || 1 Byte || Essences || | ||
<center> | |||
{| class="wikitable" style="width: 100%; text-align: center; border: 2px solid black;" | |||
! colspan="8" style="height: 35px; font-size: 1.5em;" | Bits | |||
|- style="border-top: 2px solid black; border-bottom: 2px solid black; font-size: 1.2em;" | | |||
! 0 | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! 6 | |||
! 7 | |||
|- | |||
| <u>Fertile Soil</u> || <u>Gift of Time</u> || <u>Bright Sun</u> || <u>Soothing Rain</u> || <u>Nurturing Warmth</u> || <u>Blowing Wind</u> || <u>Seed of Life</u> || <u>Changing Seasons</u> | |||
|} | |||
</center> | |||
Each bit corresponds to an essence. The value of this address will be the sum of all the essences collected up to <code>0xFF</code>. | |||
'''Example''': If the value of this address is <code>0x1F</code>, bits 1 - 5 are set, and the collected essences will be <u>Fertile Soil</u>, <u>Gift of Time</u>, <u>Bright Sun</u>, <u>Soothing Rain</u>, and <u>Nurturing Warmth</u>. | |||
Any value in this address is valid, but many of them will not normally be used unless essences are collected out of sequence. Assuming all essences are collected in sequence, the value will progress setting each bit in sequence, as follows: | |||
Any value in this address is valid, but many of them will not normally be used unless essences are collected out of sequence. Assuming all essences are collected in sequence, the value will progress as follows: | |||
Line 287: | Line 387: | ||
|- | |- | ||
|'''$C6CA''' || 1 Byte || Vasu Ring Flags || | |'''$C6CA''' || 1 Byte || Vasu Ring Flags || | ||
<center> | |||
{| class="wikitable" style="width: 100%; text-align: center; border: 2px solid black;" | |||
! colspan="8" style="height: 35px; font-size: 1.5em;" | Bits | |||
|- style="border-top: 2px solid black; border-bottom: 2px solid black; font-size: 1.2em;" | | |||
! 0 | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! 6 | |||
! 7 | |||
|- | |||
| <u>Slayed 1,000 Monsters</u> || <u>Collected 10,000 Rupees</u> || <u>Saved the World</u> || <font color="red">'''UNUSED'''</font> || <u>Slayer's Ring</u> || <u>Rupee Ring</u> || <u>Victory Ring</u> || <font color="red">'''UNUSED'''</font> | |||
|} | |||
</center> | |||
Based on what events have occurred, the above bits get set. | |||
'''Example''': If the value is <code>0x03</code> (bits 1 & 2 are set), the player has collected 10,000 rupees and slayed 1,000 Monsters. In this scenario, if the value is <code>0x23</code> (bits 1, 2, and 6 are set) then the Slayers Ring has been received from Vasu as well. | |||
Line 572: | Line 429: | ||
! '''Note''' | ! '''Note''' | ||
|- | |- | ||
|'''$C700''' - '''$C7FF''' || 256 Bytes || Overworld Screen Flags (used to track events and map exploration) || | |'''$C700''' - '''$C7FF''' || 256 Bytes || Overworld Screen Flags (used to track events and map exploration) || Todo: Specify which each address tracks. | ||
|- | |- | ||
|'''$CC30''' || 1 Byte || Enemies left on screen || | |'''$CC30''' || 1 Byte || Enemies left on screen || | ||
Line 594: | Line 451: | ||
|'''$C600''' - '''$C601''' || | |'''$C600''' - '''$C601''' || | ||
|- | |- | ||
|'''$ | |'''$C608''' - '''$C615''' || | ||
|- | |- | ||
|'''$C620''' - '''$C621''' || | |'''$C620''' - '''$C621''' || | ||
|- | |- | ||
|'''$ | |'''$C628''' - '''$C639''' || | ||
|- | |- | ||
|'''$ | |'''$C63F''' || Shop 1 item flags? | ||
|- | |||
|'''$C640''' || Shop 2 item flags? | |||
|- | |||
|'''$C641''' || Maple flags? | |||
|- | |||
|'''$C642''' || Subrosian shop item flags? | |||
|- | |||
|'''$C643''' || Ricky flags? | |||
|- | |||
|'''$C644''' || Dimitri flags? | |||
|- | |- | ||
|'''$ | |'''$C645''' || Moosh flags? | ||
|- | |- | ||
|'''$ | |'''$C646''' - '''$C64B''' || | ||
|- | |- | ||
|'''$C65E''' - '''$C661''' || | |'''$C65E''' - '''$C661''' || | ||
Line 619: | Line 486: | ||
|- | |- | ||
|'''$C692''' - '''$C6A1''' || | |'''$C692''' - '''$C6A1''' || | ||
|- | |- | ||
|'''$C6BC''' - '''$C6C5''' || | |'''$C6BC''' - '''$C6C5''' || |
Latest revision as of 04:10, 8 July 2024
NOTE: All values in Tables are Hexadecimal unless noted otherwise.
The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.
Bank 0 ($C000 - $CFFF)
TBD
RAM | Length | Purpose | Note | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
$C5C0 - $C5FF | 64 Bytes | Unappraised Rings | |||||||||||||||||||
$C602 - $C607 | 6 Bytes | Player Name |
| ||||||||||||||||||
$C616 - $C61D | 8 Bytes | Rings Owned | Todo: Map which bits correspond to which rings. |
Totals Since File Creation
RAM | Length | Purpose | Note |
---|---|---|---|
$C61E - $C61F | 2 Bytes | Deaths | Value is represented in decimal
|
$C620 - $C621 | 2 Bytes | Enemies Killed | When total killed enemies reaches 0x03E8 , 0x01 is added to $C6CA to set a flag for Vasu to give the Slayer's Ring, and this no longer increments when killing enemies.
|
$C622 - $C625 | 4 Bytes | Time Passed (in frames) | |
$C626 | 1 Byte | Signs Destroyed | |
$C627 - $C628 | 2 Bytes | Rupees Collected | Value is represented in decimal. Example: If the total earned rupee count is 8,473, the hexadecimal representation will be 0x8473 .When a rupee gain pushes the value over 0x9999 , the value is then set to 0x6363, the value will no longer change, and $C6CA is then incremented by 0x02 so that Vasu will give the Rupee Ring the next time he is spoken with.
|
TBD
Maple: Part 2
RAM | Length | Purpose | Note |
---|---|---|---|
$C63E | 1 Byte | Last Maple Encounter | Maple appears at the first available opportunity when this reaches 0x1E (greater than or equal to 0x0F when wearing Maple's Ring), then it resets to 0x00 .
|
Gasha
RAM | Length | Purpose | Note | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
$C64C | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C64D | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C64E | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C64F | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C650 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C651 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C652 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C653 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C654 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C655 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C656 | 1 Byte | Gasha Seed Planted at K7 | ||||||||||||||||||||||||||||
$C657 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C658 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C659 | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C65A | 1 Byte | Gasha Seed Planted at ?? | ||||||||||||||||||||||||||||
$C65B | 1 Byte | Gasha Seed Planted at M9 | ||||||||||||||||||||||||||||
$C65C - $C65D | 2 Bytes | Gasha Prize Quality |
|
Dungeon Things
RAM | Length | Purpose | Note |
---|---|---|---|
$C662 | 1 Byte | Has entered Hero's Cave | Exiting a sublevel or using a mini-boss warp in the corresponding level will also set these flags (though redundant). [There's more to these addresses than originally thought. More exploration needed.] |
$C663 | 1 Byte | Has entered Level 1: Gnarled Root Dungeon | |
$C664 | 1 Byte | Has entered Level 2: Snake's Remains | |
$C665 | 1 Byte | Has entered Level 3: Poison Moth's Lair (?) | |
$C666 | 1 Byte | Has entered Level 4: Dancing Dragon Dungeon (?) | |
$C667 | 1 Byte | Has entered Level 5: Unicorn's Cave (?) | |
$C668 | 1 Byte | Has entered Level 6: Ancient Ruins (?) | |
$C669 | 1 Byte | Has entered Level 7: Explorer's Crypt (?) | |
$C66A | 1 Byte | Has entered Level 8: Sword & Shield Maze (?) |
$C66E | 1 Byte | Small Keys — Hero's Cave | |
$C66F | 1 Byte | Small Keys — Level 1: Gnarled Root Dungeon | |
$C670 | 1 Byte | Small Keys — Level 2: Snake's Remains | |
$C671 | 1 Byte | Small Keys — Level 3: Poison Moth's Lair | |
$C672 | 1 Byte | Small Keys — Level 4: Dancing Dragon Dungeon | |
$C673 | 1 Byte | Small Keys — Level 5: Unicorn's Cave | |
$C674 | 1 Byte | Small Keys — Level 6: Ancient Ruins | |
$C675 | 1 Byte | Small Keys — Level 7: Explorer's Crypt | |
$C676 | 1 Byte | Small Keys — Level 8: Sword & Shield Maze |
$C67A | 1 Byte | Has Big Key(s) | |
$C67C | 1 Byte | Has Compass(s) | |
$C67E | 1 Byte | Has Dungeon Map(s) |
Items
RAM | Length | Purpose | Note |
---|---|---|---|
$C680 | 1 Byte | Item on B Button | |
$C681 | 1 Byte | Item on A Button | |
$C682 - $C691 | 16 Bytes | Inventory Storage | Todo: Map possible items. |
RAM | Length | Purpose | Note | |||||||||||||||||||||||||||
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$C6A2 | 1 Byte | Current Hearts | This represents the current number of quarter-hearts the player has (each full heart is equal to 0x04 ).
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$C6A3 | 1 Byte | Max Hearts | This represents the maximum number of quarter-hearts the player can have (each full heart is equal to 0x04 ).
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$C6A4 | 1 Byte | Number of Heart Pieces | Valid values are 0x00 - 0x03 .
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$C6A5 - $C6A6 | 2 Bytes | Rupees | Value is represented in decimal.
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$C6A7 - $C6A8 | 2 Bytes | Ore Chunks | ||||||||||||||||||||||||||||
$C6A9 | 1 Byte | Shield level | ||||||||||||||||||||||||||||
$C6AA | 1 Byte | Current Bombs | Value is represented in decimal. | |||||||||||||||||||||||||||
$C6AB | 1 Byte | Max bombs | Value is represented in decimal. | |||||||||||||||||||||||||||
$C6AC | 1 Byte | Sword level | ||||||||||||||||||||||||||||
$C6AD | 1 Byte | Current Bombchus | ||||||||||||||||||||||||||||
$C6AE | 1 Byte | Seed Satchel Level | Determines satchel capacity. | |||||||||||||||||||||||||||
$C6AF | 1 Byte | Flute Icon | This will determine which song plays and what icon appears on the flute, but not which companion Link actually currently has. | |||||||||||||||||||||||||||
$C6B0 | 1 Byte | Obtained Seasons | ||||||||||||||||||||||||||||
$C6B1 | 1 Byte | Boomerang level | ||||||||||||||||||||||||||||
$C6B2 | 1 Byte | Magnetic Gloves Polarity |
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$C6B3 | 1 Byte | Slingshot level | ||||||||||||||||||||||||||||
$C6B4 | 1 Byte | Roc's feather level | ||||||||||||||||||||||||||||
$C6B5 | 1 Byte | Ember Seeds | ||||||||||||||||||||||||||||
$C6B6 | 1 Byte | Scent Seeds | ||||||||||||||||||||||||||||
$C6B7 | 1 Byte | Pegasus Seeds | ||||||||||||||||||||||||||||
$C6B8 | 1 Byte | Gale Seeds | ||||||||||||||||||||||||||||
$C6B9 | 1 Byte | Mystery Seeds | ||||||||||||||||||||||||||||
$C6BA | 1 Byte | Gasha Seeds | ||||||||||||||||||||||||||||
$C6BB | 1 Byte | Essences |
Example: If the value of this address is
Any value in this address is valid, but many of them will not normally be used unless essences are collected out of sequence. Assuming all essences are collected in sequence, the value will progress setting each bit in sequence, as follows:
0x00 -> 0x01 -> 0x03 -> 0x07 -> 0x0F -> 0x1F -> 0x3F -> 0x7F -> 0xFF
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$C6CA | 1 Byte | Vasu Ring Flags |
Example: If the value is
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$C6C6 | 1 Byte | Ring Box level |
TBD
RAM | Length | Purpose | Note |
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$C700 - $C7FF | 256 Bytes | Overworld Screen Flags (used to track events and map exploration) | Todo: Specify which each address tracks. |
$CC30 | 1 Byte | Enemies left on screen | |
$CE00 - $CEAF | Current Screen Collision Data | Dynamically generated from the screen tile data. This space is also used as a temporary store for compressed level data read from ROM. | |
$CF00 - $CFAF | Current Screen Tile Data |
Unmapped
RAM | Note |
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$C000 - $C5BF | |
$C600 - $C601 | |
$C608 - $C615 | |
$C620 - $C621 | |
$C628 - $C639 | |
$C63F | Shop 1 item flags? |
$C640 | Shop 2 item flags? |
$C641 | Maple flags? |
$C642 | Subrosian shop item flags? |
$C643 | Ricky flags? |
$C644 | Dimitri flags? |
$C645 | Moosh flags? |
$C646 - $C64B | |
$C65E - $C661 | |
$C66B - $C66C | |
$C677 - $C679 | |
$C67B | |
$C67D | |
$C67F | |
$C692 - $C6A1 | |
$C6BC - $C6C5 | |
$C6C7 - $C6FF | |
$C800 - $CC2F | |
$CC31 - $CDFF | |
$CEB0 - $CEFF | |
$CFB0 - $CFFF |
Internal Data for The Legend of Zelda: Oracle of Seasons
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